Gaming Hielor's Minecraft Server

I want to get a new PC to play Minecraft, but Izack said that Minecraft is slow (at least the current version; before 1.7, it ran fine) even on a computer with "2GB RAM, two 2.1GHz Core 2 processors"

so I'm worried about the minimum system requirements. Do I need a $1000 computer? I have a budget of about $400-500.
 
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If you get optifine it should run acceptably on that comp. The only difference between yours and mine is that I have 4 gigs
 
Izack said:
Since 1.0 it's only been just barely playable with optifine and all graphics options on minimum and short view distance on my laptop. Before 1.7 in ran beautifully on higher settings.

And Izack claims it's a problem with Minecraft itself.
 
Intel Core 2 Quad @ 2.4GHz, 2Gb of RAM. Minecraft runs fine. I'm running Win7 32 bit.
 
Lenovo Intel(R) Core(TM) i3-2310M 2.10 GHz 2cores / win 7 64 bit / 8 Gb RAM / about 500 € Minecraft goes fine in all settings except in the online :P but it must be because of the internet, ah and its a laptop and I have also Ubuntu.
 
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While I wait for the OF server to be back up, I've inhabited Sana's Golden City.
 

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While I wait for the OF server to be back up, I've inhabited Sana's Golden City.

...the server's not up? When did this happen? Why didn't anyone say anything?
 
Well, I haven't been able to log in for a while.
 
I haven't been able to play for a week. Bertha, my gaming partner of 5 years, couldn't take it anymore. I'm waiting for her replacement now.
 
I don't think the server has been updated to 1.2 yet, so that'd probably explain your connection problems. There is a 1.2 Bukkit Beta build out now though :shrug:
 
I'll look into updating to the beta--there should have been enough time at this point for the addons we need to have been updated and stabilize.
 
Yeah, school has been keeping me offline for an extended period of time, as well...
 
CraftBukkit RB is out for 1.2. I'll upgrade the server in the morning--it's 1am, I just got home, and I don't want to deal with it right now.

---------- Post added at 10:35 ---------- Previous post was at 01:02 ----------

Server is updated and on 1.2. Update was (relatively) painless. Fun thing I noticed: the map now shows the world border! Cool stuff.

HOWEVER:
- There is currently no autosave plugin. I'm working on a workaround, but I probably won't be able to come up with something before tonight, so for the next 12 hours or so we're on the stock minecraft save behavior--which is flaky at best. As a reminder, I *think* that everyone should have access to the "/save-all" command, so if you're working on a big project, just manually enter that every few minutes or so. If not, let me know--I can fix that from work.
- The world generation code has changed from the previous version. This means that if you visit new chunks, the border isn't exactly smooth:
chunkwall.jpg

I think it's really stupid that they still haven't come up with a fix for this, but anyway.

I see three options here:
- Deal with it. We end up with random stupid cliffs all over the map, but they're mostly in outlying areas at this point.
- I can reload the map in a 1.1 server, generate all the chunks out to the border, and then use that. No more random cliffs, but we won't have access to (for example) a natural jungle biome. Existing locations may no longer be in the biome that they were spawned with. Spawn might not be a snow biome anymore, etc.
- Another "move to a new world" session :P


Thoughts?
 
Make a portal to a new world.
 
Using 1.1 to generate the rest of the chunks sounds like a good idea. If the demand for jungle is great enough there's probably a way to artificially insert a biome island in there somewhere. At the very least, a couple of jungle saplings handed down from the minegod... :lol:
 
we will have to do a new world every time Minecraft is upgraded? :thumbsdown:
I don't really want to--doing it once for the official 1.0 release of minecraft was okay, but having to do it every time would be stupid. That's why I'm annoyed they haven't got a better solution to moving worlds between versions.

Although I guess "persistent worlds" aren't really their target.

Using 1.1 to generate the rest of the chunks sounds like a good idea. If the demand for jungle is great enough there's probably a way to artificially insert a biome island in there somewhere. At the very least, a couple of jungle saplings handed down from the minegod... :lol:
Well, what I could probably do is generate the chunks with 1.1 (thereby avoiding the unnatural borders), then once we've located a location that should be a jungle biome (how?) I could generate the same area in 1.2, then copy it over...

Or we could just leave the world as it is with the 1.1 world generation, and then insert a stargate to get to a "new world" for exploration purposes.

Although, generating the world in 1.1 would require reverting to the backup I made before I updated, since the new save format isn't compatible--that would mean that anything people have done/do between when I updated and when I get a chance to do that tonight will be lost.

There is another option (a subset of "deal with it," really)--fully generate out the world using 1.2 (so we don't run into borders in any future updates), and then if a given border/cliffy region is bothering someone, they can terraform it to their liking. I am a little worried about things like oceans turning into not-oceans, though...I've grown kind of attached to our little island-heavy world...
 
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