Hi guys,
I'm about at the end of my rope. Been trying (unsuccessfully) to configure the Recovery Helicopter to drop the cable (animation done & working), pick up an astronaut and retract (with the astronaut in tow).
The "attachment" option has the astronaut "jumping" out of the Gemini & dangling in mid-air (he doesn't move with the hook) before the cable retracts.
Zatnikitelman suggested the "robotic arm" function of spacecraft3, but left no other info. After a little research, it looks like it might be the way to go, but all attempts I've made thus far have been in vain. All I succeeded in doing was destroying two otherwise functional ini files.
There are no joints per se (the line animation is scaled & the hook is translated). I am completely lost and the docs may be helpful to someone who has a lot of experience with this stuff, but to me, they're woefully incomplete and ar81's tutorial on advanced SC3 concepts doesn't address it any better than the SC3 docs.
Frankly, I'm frustrated enough that I'm about to give up on the whole thing so can someone who actually understands this feature PLEASE explain it to me in plain english?
Thanks...
I'm about at the end of my rope. Been trying (unsuccessfully) to configure the Recovery Helicopter to drop the cable (animation done & working), pick up an astronaut and retract (with the astronaut in tow).
The "attachment" option has the astronaut "jumping" out of the Gemini & dangling in mid-air (he doesn't move with the hook) before the cable retracts.
Zatnikitelman suggested the "robotic arm" function of spacecraft3, but left no other info. After a little research, it looks like it might be the way to go, but all attempts I've made thus far have been in vain. All I succeeded in doing was destroying two otherwise functional ini files.
There are no joints per se (the line animation is scaled & the hook is translated). I am completely lost and the docs may be helpful to someone who has a lot of experience with this stuff, but to me, they're woefully incomplete and ar81's tutorial on advanced SC3 concepts doesn't address it any better than the SC3 docs.
Frankly, I'm frustrated enough that I'm about to give up on the whole thing so can someone who actually understands this feature PLEASE explain it to me in plain english?
Thanks...