Hello all, I am really keen to create a ship for orbiter, I have good modelling skills in Maya/Max, and can texture too, I am not a programmer, so I was wondering if there are any step by step guides to the process of modelling, texturing, and creating configs or whatever I need to do to see and fly my ship in orbiter. The kind of thing I am looking for is texture size limits, the types of displacement supported by orbiter, bump/tangent space normal etc, I know that there are converters to go from 3ds files to orbiter, I will be using Maya to model but can export to 3ds and then from 3ds to orbiter..
any hints or links to tutorials, other than the sdk docs, would be greatly appreciated...
any hints or links to tutorials, other than the sdk docs, would be greatly appreciated...