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Continuing from http://www.orbiter-forum.com/showthread.php?t=17927 , in new thread for consistency sake.
The idea is rapid planetary texture generation on graphic cards.
The potential issue is compatibility with hardware used there.
Thanks to previous poll i've established a basic system that seems to work for most users with relatively recent cards.
Now, that one was just a basic test.
This time it's the real deal, generating a full texture with fully defined function.
If you're interested, please test this:
http://orbides.1gb.ru/orbf/planetgen.zip
The program would generate a full planetary texture on GPU of given level, measure how long it takes, and write it down to bmp file.
At least level 4 should work, and lv 5 for most cases, for this whole mess to be successful. Higher levels should work if you have adequate resources and are only for time benchmarking.
The texgen.log file will accumulate results, so the best way of testing is to run from lv4 to lv 8, then post the log file.
Also, make sure the texture is generated and looks like the reference:
The idea is rapid planetary texture generation on graphic cards.
The potential issue is compatibility with hardware used there.
Thanks to previous poll i've established a basic system that seems to work for most users with relatively recent cards.
Now, that one was just a basic test.
This time it's the real deal, generating a full texture with fully defined function.
If you're interested, please test this:
http://orbides.1gb.ru/orbf/planetgen.zip
The program would generate a full planetary texture on GPU of given level, measure how long it takes, and write it down to bmp file.
At least level 4 should work, and lv 5 for most cases, for this whole mess to be successful. Higher levels should work if you have adequate resources and are only for time benchmarking.
The texgen.log file will accumulate results, so the best way of testing is to run from lv4 to lv 8, then post the log file.
Also, make sure the texture is generated and looks like the reference: