hah... well its been a while since i used splines in this way, its not a modelling technique i'd ever recommend... however it is possible to weld spline vertexes together, and often its advisable to do this as it can allow you to easily interpolate the corners, fillet them, etc... however in this case, no the verts are not weldable! since we have 3 sets of lines coming together at each point.. i don't think you can weld more than 2 unjoined ends.
just to elaborate on some of the other points -
- patch modelling works a little like splining but without needing to start with a cage and surf modifier, but imho, its basically as cumbersome.
- the nurbs tools are pretty awful too.
- the most powerful, fastest and flexible way of modelling is subd, generally using turbosmooth, this can be essentially nurbs in a sense, but at least in max this doesn't refer to a high order surface such as a nurbs surface. its an iterative catmull-clarke (iirc) mesh subdivision method based on constructing a control cage... in something like Maya, you can use this to control nurbs also.
- extruding and ffd, is not a modelling technique really... ffd is useful, lifesavingly useful at times, as is extruding but really they're just tools to use within a larger technique or workflow, or whatever you like to call it.
just to elaborate on some of the other points -
- patch modelling works a little like splining but without needing to start with a cage and surf modifier, but imho, its basically as cumbersome.
- the nurbs tools are pretty awful too.
- the most powerful, fastest and flexible way of modelling is subd, generally using turbosmooth, this can be essentially nurbs in a sense, but at least in max this doesn't refer to a high order surface such as a nurbs surface. its an iterative catmull-clarke (iirc) mesh subdivision method based on constructing a control cage... in something like Maya, you can use this to control nurbs also.
- extruding and ffd, is not a modelling technique really... ffd is useful, lifesavingly useful at times, as is extruding but really they're just tools to use within a larger technique or workflow, or whatever you like to call it.
