Animation still stopping when releasing Lshift button before keypad number.
That is peculiar.
Just tried it with the Jason scenario you descried in #36 - press spacebar, press and hold Lshift, press and hold Num2 - the platform starts to slide, release Lshift - the platform continues to slide.
-Are we talking ARM animations or something else?
-Does it happen on a specific vessel?
-Are you sure it's actually 140126?
-Anything unusual with your keyboard (laptop, numlock on, etc)?
-Anything unusual in Orbiter setup (full-screen mode, D3D9Client, keymapping addons, etc)?
---------- Post added 28th Jan 2014 at 00:12 ---------- Previous post was 27th Jan 2014 at 23:56 ----------
Pressing shift-Num3 to extend the antennae also extends parts of the landing gear out into space.
No wonder.
Look into LSTS2201.ini:
Code:
[ANIM_COMP_5]
; Antenna Front 1
SEQ=2
GROUPS=
RANGE=(0.2,1)
TYPE=TRANSLATE
SHIFT=(2,0,0)
PARENT=4
Do you see the problem?
Defaults, assumptions, malformed input, poorly written vessels - all that must be handled, all that is the last 5% of compatibility that eat up 95% of effort.
Fixed.
I wonder, maybe i should make/add to GV an SC3 syntax checker?
For add-on developers's sake.
---------- Post added at 00:15 ---------- Previous post was at 00:12 ----------
And speaking of your Universal AutoPilot, any chance you'll brush the dust off of it and continue development for a bit?
I can backport changes and fixes accumulated by Spaceway, but there are not much new features - i still haven't mastered re-entry, interplanetary, from-orbit-landing, and so on autopilots.
And without them the tool is quite incomplete.
The only interesting new feature from Spaceway are presets - you say "get me into orbit", and it will compose a program on it's own that would do just that.
Not much use for it in Orbiter's hardcore-only community, however.