yes. I am not sure how well it would do in GV. With the trailer part.
looks good on the pad but there are some ares where you sink in. In real life it would be like soft soil
MOLABBDY:MOLBODY
HGA1 0.0000
HGA2 0.0000
HGA3 0.0000
HATCH 1.0000
ANT1 1.0000
ANT2 1.0000
ANT3 1.0000
STOW 0
UCGO @@0,1,0,0,
STATUS Landed Moon
POS -33.4351392 41.1194306
HEADING 181.10
ALT 0.740
AROT -46.328 34.655 28.533
ATTACHED 0:1,MOLABWHEELS
AFCMODE 7
NAVFREQ 0 0
END
MOLABWHEELS:GV_MOLABWHEELS
STATUS Landed Moon
POS 3.6301741 26.1519713
HEADING 295.91
ALT 0.740
AROT 156.199 6.763 116.071
AFCMODE 7
NAVFREQ 0 0
END
TRAILER:MOLABTRAILER
STATUS Landed Moon
POS -33.4375000 41.1184070
HEADING 181.10
ALT 1.999
AROT -116.669 -32.554 131.768
AFCMODE 7
NAVFREQ 0 0
END
ClassName=GeneralVehicle
Module=GeneralVehicle
Empty_Mass = 1000 ;[kg] empty mass (almost unused)
Mesh = MOLABTIRES ; meshname
Cockpit_pos = -0.5 2.3 1.5 ; [m m m] Position of the cockpit camera
Acceleration = 1.15 ; [G] Acceleration factor expressed in Gs
Brake = 2 ; [G] Deceleration factor expressed in Gs
Max_Speed = 200 ; [km/h] Max Speed
Reverse_Max_Speed = 50 ; [km/h] Max Speed in Reverse
Steering_Speed = .1 ; Steering wheel velocity factor
Full_Pedal_Time = 2 ; [s] seconds from the beginning of pressing of Acceleration or Brake and the full power is applied
Max_Steering_Angle = 30 ; [DEG] Max steering of the front wheels per side
Height_From_Ground = .74 ; [m] height of the center of gravity from the ground
Always_Upright = FALSE ;if set to TRUE vehicle will always remain parallel to the ideal ground, without following terrain's inclinations
Four_Wheels_Steering = FALSE ;if true also rear wheels will steer
;Mesh Groups - just specify using space between them
Rear_Right_Groups = 5
Rear_Left_Groups = 6
Front_Right_Groups = 0 3
Front_Left_Groups = 1 4
;Middle_Axles_N = 1
;Middle_Groups_1 = 5 7 0 10
Camber = 0 ;[DEG] camber angle of the front wheels, no camber is implemented for rear wheels.
Listen_From = MOLBODY
BEGIN_ATTACHMENT
C 0 0 -.1 0 1 0 0 0 1 BDY
END_ATTACHMENT
Listen_From = MOLTRAILE
BEGIN_ATTACHMENT
C 0 0 -.1 0 1 0 0 0 1 BDY
P 0 0 -.1 0 1 0 0 0 1 TW
END_ATTACHMENT
Empty_Mass = 10000 ;[kg] empty mass (almost unused)
Mesh = change4wheels ; meshname
Cockpit_pos = 0 -.231 1 ; [m m m] Position of the cockpit camera
Acceleration = .01 ; [G] Acceleration factor expressed in Gs
Brake = 2 ; [G] Deceleration factor expressed in Gs
Max_Speed = 10 ; [km/h] Max Speed
Reverse_Max_Speed = 10 ; [km/h] Max Speed in Reverse
Steering_Speed = .0001 ; Steering wheel velocity factor
Full_Pedal_Time = 2 ; [s] seconds from the beginning of pressing of Acceleration or Brake and the full power is applied
Max_Steering_Angle = 30 ; [DEG] Max steering of the front wheels per side
Height_From_Ground = 1.07 ; [m] height of the center of gravity from the ground
Always_Upright = FALSE ;if set to TRUE vehicle will always remain parallel to the ideal ground, without following terrain's inclinations
Four_Wheels_Steering = TRUE ;if true also rear wheels will steer
;Mesh Groups - just specify using space between them
Rear_Right_Groups = 4
Rear_Left_Groups = 5
Front_Right_Groups = 2
Front_Left_Groups = 3
Middle_Axles_N = 1
Middle_Groups_1 = 1 0
Camber = 0 ;[DEG] camber angle of the front wheels, no camber is implemented for rear wheels.
BEGIN_ATTACHMENT
C 0 0 0 0 1 0 0 0 1 BDY
END_ATTACHMENT
ClassName = Change4bdy
Module = Change4body
BEGIN_ATTACHMENT
P 0.0 0 0 0 -1 0 0 0 1 BDY
END_ATTACHMENT
I gotta be quick now, in case I'll get back to give more details, anyway:Hello Fred
So I'm doing a "hord-bord" which is a "general_vehicle" with a "spacecraft4" part for future animations.
For the moment this boat is only at the beginning stage:
View attachment 24495
But it should (hopefully) look like this:
View attachment 24496
So I just have a question for confirmation:
I wanted to simulate see spray that would be controlled by the driving buttons (NumPad 8 and 2) therefore by the RCS.
I noticed that if we can define exauts (PSTEAM and TEXTURE) for the "MAIN-TRUST (but which here have no function)
we cannot make the same for RCS (ATT-TRUST) : there is no exaust (neither smoke nor texture)
I think this is normal, you should have deactivated this function which is not logical for a "General_Vehicle" vehicle.
Can you confirm that for me? (if you remember this awesome module, because it's been quite a while) ....
I also take this message to ask you if we can link a "Vesselbuilder" part with a "General_Vehicle" as we can do with a "spacecraft" part
but with the command Listen_From =
I now we can attach it with an attachment point, but will the 8/2/4/6 (numpad) commands work ? I think no, hmmm ?
Thank you again for all these essential modules !!!!
ClassName=GeneralVehicle
Module=GeneralVehicle
;EnableFocus=false
Mesh = Honeymoon\HorsBordCoque
Empty_Mass = 1000
Cockpit_pos = 0 2.5 -8.66
Height_From_Ground = 0.7
Always_Upright = FALSE
Max_Speed = 200
Reverse_Max_Speed = 30
;Acceleration = 2
Brake = 1
Steering_Speed = 2
Max_Steering_Angle = 20
Camber = 1
Listen_From = VB_HorsBord
BEGIN_ATTACHMENT
C 0 0 0 0 1 0 0 0 1 BDY
END_ATTACHMENT
ClassName = VesselBuilder1
Module = VesselBuilder1
;CONFIGURATION FILE FOR HordBord
NOEDITOR = FALSE
CONFIGURATIONS = 1
;<-------------------------GENERAL SETTINGS - Configuration: 0------------------------->
EMPTY_MASS = 1000
VSIZE = 10
PMI = 20 20 10
CSECTIONS = 20 20 20
GRAVITYGDAMP = 0
ROTDRAG = 0.01 0.01 0.01
;<-------------------------MESHES DEFINITIONS------------------------->
MESH_0_NAME = Honeymoon\HorsBord2
MESH_0_POS = 0 0 0
MESH_0_DIR = 0 0 1
MESH_0_ROT = 0 1 0
MESH_0_VIS = 1
;<-------------------------DOCKS DEFINITIONS------------------------->
;<-------------------------ATTACHMENTS DEFINITIONS------------------------->
ATT_0_IDX = 0
ATT_0_POS = 0 0 0
ATT_0_DIR = 0 -1 0
ATT_0_ROT = 0 0 1
ATT_0_RANGE = 10
ATT_0_ID = BDY
ATT_0_TOPARENT = TRUE
ATT_0_IDCHECK = FALSE
;<-------------------------ANIMATIONS DEFINITIONS------------------------->
;<-------------------------PROPELLANT DEFINITIONS------------------------->
;<-------------------------THRUSTERS DEFINITIONS------------------------->
;<-------------------------THRUSTER GROUPS DEFINITIONS------------------------->
;<-------------------------TOUCHDOWNPOINTS DEFINITIONS------------------------->
;<-------------------------AIRFOILS DEFINITIONS------------------------->
;<-------------------------CONTROL SURFACES DEFINITIONS------------------------->
;<-------------------------CAMERA DEFINITIONS------------------------->
;<-------------------------VIRTUAL COCKPIT DEFINITIONS------------------------->
;<-------------------------LIGHTS: BEACONS DEFINITIONS------------------------->
;<-------------------------LIGHTS: LIGHT EMITTERS DEFINITIONS------------------------->
;<-------------------------VARIABLE DRAG ITEMS DEFINITIONS------------------------->
;<-------------------------EVENTS DEFINITIONS------------------------->
;<-------------------------EXHAUST TEXTURES DEFINITIONS------------------------->
;<-------------------------PARTICLES DEFINITIONS------------------------->
BEGIN_DESC
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 59275.4332204206
END_ENVIRONMENT
BEGIN_FOCUS
Ship HordBord
END_FOCUS
BEGIN_CAMERA
TARGET HordBord
MODE Extern
POS 4.076293 52.130399 -22.164239
TRACKMODE TargetRelative
FOV 60.00
END_CAMERA
BEGIN_SHIPS
GV_HorsBord:Honeymoon\GV_HorsBord2
STATUS Landed Earth
POS -1.7899230 46.4868600
HEADING 0
ALT 0.000
AROT 16.436 15.013 45.439
AFCMODE 7
END
HorsBord:Honeymoon\VB_HorsBord
STATUS Landed Earth
POS -1.7899230 46.4868600
HEADING 0
ATTACHED 0:1,GV_HorsBord
AFCMODE 7
NAVFREQ 0 0
END
END_SHIPS
From a quick view in the gv config the listen from should be just horsbord without vb_ right? Because it s the name of the vessel and not the class to be used.hello fred
And thank you again for your quick response.
So I tried to associate a "General_Vehicle" with a "Vesselbuilder."
In my example, the mesh for GV is an "invisible mesh", and the mesh for VB is the boat.
the attachment is ok, but the controls (forward, turn) do not work from VB.
Only with GV.
Here are my config files:
For GV:
For VB :
and the SCN :
and finaly just an image with my boat (nice, no ?)....
View attachment 24519
In fact it's not very important for me, as GV + spacecraft is ok for me....
it's just to tell you.
@ N_Molson :
This lighthouse is part of an add-on that I am doing with Papyref, well known for his many add-ons and tutorials on the Dan's French site and forum.
It is located at the town of "Sables d'Olonne" in France.
(you canlook in google map)
View attachment 24520
View attachment 24522
this add-on will be available a futur tuesday.....![]()
It is located at the town of "Sables d'Olonne" in France.
I currently live 40 km from there, in Vendee. I could take pictures for you, if you want
The provided legacy ID did not resolve to an addon in the API. Please contact the administrator if this violates your expectations.
I see it here in the new OH:Hello, the link provided on the OP seems broken, Orbithangar returns :
Can you provide a new one ? Thank you.