News Gallery of add-ons in development

I think the drawing of the manned rover down on the bottom of the page (scroll far down) shows it pretty well. If you click on the "Modular crew interfaces" bullet point, they display how the cockpit could look like, with two rectangles that act as glareshields and display frame, some additional electronic boxes, etc. In the center, there seems to be a foldable unit, that contains a display in the top part ("the lid") and a THC like controller in the center, that one astronaut uses. This seems to be designed for teleoperation.
 
Oh. So in this FLEX version we have 2 crew modules. Basically both stand the light bar has a chair.

but has far as controllers it sounds like 2 T handles are needed.

We also have the ability to show a guy on the Flex. For the VC view maybe make them not seen as the /hands would block the controls.

So the easy part is to make 2 T controls and remove the MFD. The mfd had issues. But animating the controls is easy except for what each controller did
 

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Not sure if the FLEX can do crabbing, maybe one T handle could already be fine. But we would require extra controls, if a robot arm is installed and meant to be used.
 
Yes she does crab,....

For the arm. I have a control box to move it.

So it sounds like we need 2 t handles controllers for each guy
 
I thought the scale is off. But I think my crew mesh is too low?
 

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would be really cool to see a C 17 a C 5A and an F35 or the new T7 fly here in Orbiter . the new T 38 paint job would be cool to see as well
 
One more airplane I've bought and I'd like to port into Orbiter. VC looks pretty complex. I think I should stop to make airplanes after this:

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Years ago in Orbiter 2010 4th rock did an addon where you would take off from Ellington Field and you could fly to most of the Air Bases in TX. Might be super to see something like that again. you could put C17 at Sheppard AFB, B 1 in Abilene, F 35 in Fort Worth, C5 in San Antonio, and either a T 7 there as well or a T 45 in Kingsville
 
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