The Shadow
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I'll answer the first post. When you are in the 3D anim8or program you need to name the booster like this. SRB_1 and etc. Under the booster configuration in the multistage ini., you define it as N=4 so it shows the four boosters. Do not move the meshes any way. Line them up as you would like them in the 3D program right next to the main ship and export ithe boosters as its own mesh.no, more like the 4 SRBs, how do you have them all as one stage?
and what i meant earlier was how would i phrase it in the .ini file? would the fairings and lander be a separate stage and the orbiter be a payload? how would that work out in the most efficient way? i'm trying to make the lander and fairings separate from the lander and then enter the atmosphere.
great to be working with you again btw, thanks
---------- Post added 07-27-2009 at 04:50 PM ---------- Previous post was 07-26-2009 at 10:34 PM ----------
UPDATE:
i have completed the orbiting section as a SC3 craft, it now has engines and working animation.
unfortunatly i still don't quite know how i'm going to keep the lander attached and still keep the orbiter as a separate stage. becuase i want to be able to do the animations while transfering to the target planet, it's no use having this massive artificial G section if your not going to use it while on the many month journey to the new planet.
Sounds like your normals are reversed. The normal indicates the "face" of a poly, and single sided poly's are only visible on one side. In essence, your mesh is "inside-out".
Perhaps Anim8tor or MeshWizard has a tool to reverse the normals for you, I haven't use either.
That looks exactly like it should. You might have problem with the [BOOSTER_X] sections because it is way different than the stages.so i should have a "multistage" folder in "Meshes" that contains my meshes. and there should be 4 exactly the same but named like
"Galaxy_SRB_1"
"Galaxy_SRB_2"
"Galaxy_SRB_3"
etc?
also here is the .ini so far
[MISC]
cog=25
FOCUS=1
GNC_DEBUG=1
[TEXTURE_LIST]
TEX_1=Exhaust_atsme
TEX_2=Exhaust2
[BOOSTER_1]
N=4
MeshName="multistage\Galaxy\Galaxy_SRB"
Height=76.30
Diameter=6.60
EmptyMass=87543
FuelMass=502126
Thrust=14739770.25
angle=0
off=(0,0,0)
BurnTime=124
ENG_TEX=Exhaust2
ENG_PSTREAM1=exhaust
ENG_PSTREAM2=contrail
[BOOSTER_2]
N=4
MeshName="Multistage\Galaxy\Galaxy_Tank"
Height=0.1
Diameter=0.1
THRUST=0.001
EmptyMass=1000
FUELMASS=0.1
BURNDELAY=140
BURNTIME=0.5
ANGLE=45
off=(10,0,-7)
[STAGE_1]
Height=120.22
Diameter=13.78
EmptyMass=32023
FuelMass=719115.0
Thrust=6539030.025
BurnTime=540.
off=(0,0.,13.515)
MeshName="multistage\Galaxy\Galaxy_Booster"
ENG_1=( 0,0,-60.11)
ENG_DIAMETER=1
ENG_TEX=Exhaust_atsme
[STAGE_2]
Height=120.22
Diameter=13.78
EmptyMass=30000
FuelMass=0.0000001
Thrust=0.0000001
BurnTime=0.001
off=(0,0.,13.515)
MeshName="multistage\Galaxy\Galaxy_interstage"
ENG_1=( 0,0,-60.11)
ENG_DIAMETER=1
[PAYLOAD_1]
MeshName="Galaxy_orbiter"
IGNITE_DELAY=2
Diameter=20.62
Height=38.23
EmptyMass=34000
FuelMass=500
Thrust=10000
BurnTime=10
off=(0,0,65)
eng_diameter=1
ENG_1=( 0,0,-15.11)
ENG_PSTREAM1=exhaust
[FAIRING]
N=2
MeshName="multistage\Galaxy\Galaxy_fairing"
Diameter=20.58
Height=52.86
angle=90
off=(0,0,110)
[PAYLOAD_2]
off=(0,0,85)
MeshName="Galaxy_Lander"
name="Galaxy_Lander"
Module="spacecraft\spacecraft3"
Diameter=4.8
Height=4
Mass=4000
Render=1
SPEED=(0,0,5)
i borrowed very heavily from Liber's earlier multistage version, thanks Liber!