Problem Falcon 9 Everything works on laptop but not on desktop

jungzimm

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I am using Orbiter 2016, D3D9ClientR4.11, Orbiter Sound 5.0, lc39a_space_x, Falcon9_2016. Running any scenarios from falcon 9 addon...any quicksaves after 1st stage separation can't be run. This while using desktop. I even re-downloaded all zips and re-installed. Works fine on laptop with a clunky frame rate but saving any Falcon 9 scenarios work fine after separations and jettisons. On desktop when attempting to run quicksave or <current_state>, it starts loading & then crashes to desktop. Desktop seems to run saved Atlantis scenarios fine after booster separation through entire missions. Problem with Space_X stuff. No other addons on either machine. Have tried running windowed and full screen. Not sure where to start looking. Thanks in advance for any suggestions.
 

Sbb1413

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Post your orbiter.log from both desktop and laptop. The logs should be identical in normal case.
 

fatcat

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You have the latest and greatest versions of everything jungzimm.

Quicksaves of the Falcon work fine after stage separation, after a couple of tests. So this'll be an easy fix.

As soumya-8974 asks, a Orbiter.log file will help the experts (not me) sort it out. As soon you have the CTD, open the Orbiter.log file and copy and paste here.
It'll be a missing mesh file, my guess.
You could also copy the whole working laptop Orbiter folder over to the desktop and see the result.
Brian's SpaceX addons are a must have :)
 

BrianJ

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I am using Orbiter 2016, D3D9ClientR4.11, Orbiter Sound 5.0, lc39a_space_x, Falcon9_2016. Running any scenarios from falcon 9 addon...any quicksaves after 1st stage separation can't be run. This while using desktop. I even re-downloaded all zips and re-installed. Works fine on laptop with a clunky frame rate but saving any Falcon 9 scenarios work fine after separations and jettisons. On desktop when attempting to run quicksave or <current_state>, it starts loading & then crashes to desktop. Desktop seems to run saved Atlantis scenarios fine after booster separation through entire missions. Problem with Space_X stuff. No other addons on either machine. Have tried running windowed and full screen. Not sure where to start looking. Thanks in advance for any suggestions.
Hi,
does it work OK if you run the scenario using default Orbiter2016 graphics (not D3D9Client)?
Also, does it work OK if you disable Orbiter Sound 5.0?
If it still crashes-to-desktop, post the scenario that causes crash and your orbiter.log here, it might give us a clue.
Cheers,
Brian
 

jungzimm

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Thank you all. Will try side by side of files on laptop and desktop when able.
Brian J--yes I tried on an install w/o D3D9 and w/o sound.
Here's log after crash; and, after that, a quicksave that caused a crash when I tried to run it. The quick save was scenario: NROL76 launch(LC39A LZ1 flyback).scn
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.98413e-008 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : C:\Orbiter2016\
ConfigDir : C:\Orbiter2016\Config\
MeshDir : C:\Orbiter2016\Meshes\
TextureDir : C:\Orbiter2016\Textures\
HightexDir : C:\Orbiter2016\Textures2\
ScenarioDir: C:\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.19041.546]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 200907, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 1050
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 200906
D3D9: Available Texture Memory : 4080 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module f9_v12.dll ............ [Build 200630, API 160828]
000000.000: Module landpad.dll ........... [Build 181007, API 160828]
000000.000: Module lc39a_strongback_r.dll [Build 181006, API 160828]
000000.000: Module f9_v12_stg1.dll ....... [Build 200630, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module f9_v12_fair_nopara.dll [Build 180319, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
Here's the quicksave scn:
BEGIN_DESC
Orbiter saved state at T = 396
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 57874.4712524908
Context SpaceX
Help CurrentState_img
END_ENVIRONMENT

BEGIN_FOCUS
Ship Falcon9
END_FOCUS

BEGIN_CAMERA
TARGET Falcon9
MODE Extern
POS 6.278367 126.186020 -9.794137
TRACKMODE AbsoluteDirection
FOV 30.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD

BEGIN_MFD Right
TYPE Map
REF Earth
POS 0.00 0.00
END_MFD

BEGIN_SHIPS
10K_Sat:Falcon9R_V12/10k_sat
STATUS Orbiting Earth
RPOS 3540283.015 4652068.602 -2820591.564
RVEL 1455.4795 1189.5256 710.9633
AROT 54.809 -36.866 16.779
VROT -0.0906 0.0001 0.0000
ATTACHED 0:0,Falcon9
AFCMODE 7
NAVFREQ 0 0
XPDR 500
END
Falcon9:Falcon9R_V12\f9_v12_nofairrecovery
STATUS Orbiting Earth
RPOS 3540278.054 4652063.195 -2820595.377
RVEL 1455.4795 1189.5256 710.9633
AROT 54.809 -36.866 16.779
VROT -0.0906 0.0001 0.0000
AFCMODE 7
PRPLEVEL 1:0.921881 2:0.984524
THLEVEL 12:0.000003 15:0.000085 25:1.000000
NAVFREQ 0 0
FAIRS 1
SOST 1 0 0 1 1 1 0
SOPR 0.8727000 375000.0 425000.0 42266.0 191800.0 LZ1 0.9558
LOTM 0 0 0 0 0.0000
NOZL 1.0000 0
END
LZ1:Falcon9R_V12\landingpad
STATUS Landed Earth
POS -80.5430200 28.4857580
HEADING 180.00
ALT 0.418
AROT -118.158 -4.495 171.671
AFCMODE 7
NAVFREQ 0 0
PADVIS 1
END
Strongback:Falcon9R_V12\lc39a_strongback_r
STATUS Landed Earth
POS -80.6041192 28.6082840
HEADING 0.00
ALT 21.500
AROT 61.716 4.483 8.266
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
ANM 1.0000 0.1401 0.1730 1.0000 1.0000
STTS 5 3 2
ARMVIS 0
END
Falcon9_Stg1:Falcon9R_V12/f9_v12_stg1
STATUS Orbiting Earth
RPOS 3536060.329 4646833.051 -2823945.220
RVEL 967.5619 596.6346 288.0184
AROT -128.943 33.382 -106.924
VROT 0.0269 0.1104 0.0026
AFCMODE 7
PRPLEVEL 0:0.074203 1:0.757454
THLEVEL 25:1.000000
NAVFREQ 0 0
LEGS 0 0.0000 0.0000 0.0000 2.0000
FINS 0 0.0000 0.5000 0.5000
APST 1 0 3 0 2 0 0 0.0000 0 0
LPRM LZ1
END
Fair1:Falcon9R_V12/f9_v12_fair_nopara
STATUS Orbiting Earth
RPOS 3540087.064 4651849.082 -2820702.182
RVEL 1409.6874 1138.9091 680.5419
AROT -31.142 17.900 36.396
VROT -11.5433 -0.0000 0.0000
AFCMODE 7
NAVFREQ 0 0
END
Fair2:Falcon9R_V12/f9_v12_fair_nopara
STATUS Orbiting Earth
RPOS 3540102.695 4651877.232 -2820764.473
RVEL 1411.4715 1142.1223 673.4321
AROT 161.082 -8.622 140.780
VROT -11.3704 0.0000 0.0000
AFCMODE 7
NAVFREQ 0 0
END
END_SHIPS
 

BrianJ

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Hi,
I can't see anything obviously suspicious in your orbiter.log, and the scenario you posted works OK for me on my desktop PC. I can't think of any further analytical tests - but here's a couple of wild guesses you could try:
1) Exit Orbiter launchpad completely before restarting a saved scenario.
2) Start Orbiter "Paused" (tick the Start Paused check-box on Orbiter launchpad).
3) Delete the satellite and 2nd stage vessel entry from your saved scenario (see below) - if it runs OK, we know the 2nd stage is responsible(possibly the nozzle glow effect, has caused CTD in past) and you can still watch the 1st stage land at LZ1 ;-)
Other than that, I'm stumped - sorry!

Code:
BEGIN_DESC
Orbiter saved state at T = 396
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 57874.4712524908
Context SpaceX
Help CurrentState_img
END_ENVIRONMENT

BEGIN_FOCUS
Ship Falcon9
END_FOCUS

BEGIN_CAMERA
TARGET Falcon9
MODE Extern
POS 6.278367 126.186020 -9.794137
TRACKMODE AbsoluteDirection
FOV 30.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD

BEGIN_MFD Right
TYPE Map
REF Earth
POS 0.00 0.00
END_MFD

BEGIN_SHIPS
LZ1:Falcon9R_V12\landingpad
STATUS Landed Earth
POS -80.5430200 28.4857580
HEADING 180.00
ALT 0.418
AROT -118.158 -4.495 171.671
AFCMODE 7
NAVFREQ 0 0
PADVIS 1
END
Strongback:Falcon9R_V12\lc39a_strongback_r
STATUS Landed Earth
POS -80.6041192 28.6082840
HEADING 0.00
ALT 21.500
AROT 61.716 4.483 8.266
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
ANM 1.0000 0.1401 0.1730 1.0000 1.0000
STTS 5 3 2
ARMVIS 0
END
Falcon9_Stg1:Falcon9R_V12/f9_v12_stg1
STATUS Orbiting Earth
RPOS 3536060.329 4646833.051 -2823945.220
RVEL 967.5619 596.6346 288.0184
AROT -128.943 33.382 -106.924
VROT 0.0269 0.1104 0.0026
AFCMODE 7
PRPLEVEL 0:0.074203 1:0.757454
THLEVEL 25:1.000000
NAVFREQ 0 0
LEGS 0 0.0000 0.0000 0.0000 2.0000
FINS 0 0.0000 0.5000 0.5000
APST 1 0 3 0 2 0 0 0.0000 0 0
LPRM LZ1
END
Fair1:Falcon9R_V12/f9_v12_fair_nopara
STATUS Orbiting Earth
RPOS 3540087.064 4651849.082 -2820702.182
RVEL 1409.6874 1138.9091 680.5419
AROT -31.142 17.900 36.396
VROT -11.5433 -0.0000 0.0000
AFCMODE 7
NAVFREQ 0 0
END
Fair2:Falcon9R_V12/f9_v12_fair_nopara
STATUS Orbiting Earth
RPOS 3540102.695 4651877.232 -2820764.473
RVEL 1411.4715 1142.1223 673.4321
AROT 161.082 -8.622 140.780
VROT -11.3704 0.0000 0.0000
AFCMODE 7
NAVFREQ 0 0
END
END_SHIPS
 

jungzimm

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OK...So I tranferred the whole Orbiter 2016 directory from the laptop where everything runs perfect to the offensive desktop; and the desktop still has the same problems with any saved space_X scenarios that were saved after 1st-Stage Separation. If I save a scenario prior to 1st stage sep, I can load and run it fine from that point forward. It's gotta be some kind of hardware problem. Something or some setting on the desktop doesn't play well with some orbiter configurations. I even took one of my desktop- saved, post 1st Stage Sep scenarios and was able to run it on the laptop, save it on the laptop and run it again. Copied and brought it back to desktop and it crashes to desktop. Just can't get my head around it. . Major differences between the 2 machines is the AMD based motherboard on the desktop and the intel based laptop set-up. All drivers and windows versions up-to-date. Thanks for your suggestions. I may play around with video and sound settings on the desktop and see what happens.
 

jungzimm

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BrianJ: It's the second stage. When I deleted it and the satellite from the scenario, it ran fine and landed stage 1.
 
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