I am experiencing significant FPS drop when opening external MFDs. If 2 MFDs are opened at the same time my FPS drop down to even less than 10, depending on how large I make them. This happens regardless of which MFD I use.
Running scenarios with SSU (high-res textures) and all Virtual Cockpit screens ON with NO external MFDs opened I usually have 130/150 FPS
This happens with Orbiter2016 in D3D9 (Rev.3.5) both in full screen and window mode and with the following settings:
Screen resolution = 1920x1080 60Hz
MFD refresh rate = 0.04
Panel scroll speed = 100
Visual effects TAB (planetary and general) ALL ON (cubic interpolation ON and Max resolution Level = 19)
AA and Anisotropic Filter = 4x
Font Rendering = Antialiased
Self Shadows = All visible oobjects/27s dither/Terrain mapping Projected
System specs:
CPU Intel i7-860 2.8Ghz
RAM 8 GB
OS Windows 7 Home Premium
GPU Nvidia GTX 650 Ti
19' screen (1920x1080)
yeah, I know it's OLD :blush:
Any hints?
Running scenarios with SSU (high-res textures) and all Virtual Cockpit screens ON with NO external MFDs opened I usually have 130/150 FPS
This happens with Orbiter2016 in D3D9 (Rev.3.5) both in full screen and window mode and with the following settings:
Screen resolution = 1920x1080 60Hz
MFD refresh rate = 0.04
Panel scroll speed = 100
Visual effects TAB (planetary and general) ALL ON (cubic interpolation ON and Max resolution Level = 19)
AA and Anisotropic Filter = 4x
Font Rendering = Antialiased
Self Shadows = All visible oobjects/27s dither/Terrain mapping Projected
System specs:
CPU Intel i7-860 2.8Ghz
RAM 8 GB
OS Windows 7 Home Premium
GPU Nvidia GTX 650 Ti
19' screen (1920x1080)
yeah, I know it's OLD :blush:
Any hints?