I made a new search, one more, to compare the sizes of compressed textures, in this moment I have a few time for addons to test and to free space on the hard drive.
These Groland DDS 888-8 are 32 bit, which is unusual i think, and I'm comparing the result (by reconverting) that this would give, visually, with DXT5 (probably the same thing in the circumstance). The DDS 888-8 32 bit seems frequently used, according to this research, in FSX, in parallel to DXT3.
Only difference, but noticeable: 65 kb for DDS 888 and 17 kb for DXT5. I want know if if that change something, as i suppose ( pour la fluidité ), and I'll try.
anemazoso made a ground for Europe in WW Landsat but that only covers the extreme east of the UK.
DXT5 compressed image won't look the same as R8G8B8A8. First, because it's 16 BPP, and the second, because DXT5 is a lossy compression algorithm. However, that doesn't mean, they would look different on a screen (but maybe only when zoomed in to pixel level, i.e. near surface). But they also use 132 MB of video memory now, instead of 35 MB they would use, if they were saved with DXT compression, and these textures are a bit blurry when comparing to level 11 Earth, so using DXT5 wouldn't make much information lost from them.
I see what all of you are saying about the level 0 surf tiles etc. However, I read this as level 0 meaning the release level of the addon. "Pre-release level 0" to me sounds like an "alpha" release level maybe?
Maybe I'm wrong...
They are what the add-on title says, a level 0 surface base tiles:
Code:
BEGIN_SURFTILELIST
0 -16 75 1
First number is a surface tile level, and only level 0 is present either in Europe.cfg, and in file names, e.g. "Earth_0_E0000_N0054.dds" (first number in file name is a texture level too). However, they correspond to level 11 of planet textures, because all the tiles in the package are 128x128 pixels (standard Orbiter tile would be 256x256).
I don't think someone would name a release revision "a level", in a case where levels are used to indicate the texture resolution (level).
If you use Level 11 Earth, you can notice the same resolution of this Europe, and the default level 11 of Earth (you can see screenshots comparing their resolution
a few posts earlier). The only differences are colors / source of textures, lack of night lights, and that those textures can be used as a virtual Level 11 planet textures in Orbiter 2006, where level 11 planet textures can't be used.