Project EAS Cortez Development/Updates

n122vu

Addon Developer
Addon Developer
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The time has come for me to turn my attention once again to addon development, and first on the agenda is to circle back and make some changes to the EAS Cortez.

Among some "like-to-haves" that I plan on implementing, my major focus will be on a few key updates, including:

  1. Update to be compatible with the new OrbiterSound 4.0 SDK
  2. Better implementation of UMMU (HUD changes, for example)
  3. Completely re-imagine/rework the dock/landing approach system, especially the lights.
  4. Add at the very minimum a 2D panel
  5. Rework/replace texturing in the main hangar and shuttle bays - as much as I want to stay true to the show, I'm going to take some liberty here, possibly create something original.

Currently I am in the process of writing pseudo-code for what I want to do with the landing zones and approach lights. Basically, the way I envision is making whichever 'zone' you will be landing at the active UMMU dock, and only the approach lights for that particular area will be active. For example, if you select one of the 'zones' in the middle of the bay,
picture.php

only the approach lights in the middle will be active. I'll also be replacing the green globes marking the 'docking' points with something on the deck, be it a separate textured mesh or something, haven't decided yet.

Stay tuned. More updates to come.
n122vu
 
What about making a fictional VC bridge for it instead of a minimal 2D panel?

I thought about something in the "touchable glass pane" field of user interface.
 
What about making a fictional VC bridge for it instead of a minimal 2D panel?

I thought about something in the "touchable glass pane" field of user interface.

I've thought about making my own bridge as well. Another area where I might take some heavy liberties in creating my own version, since there are scarce images/footage of the Cortez bridge.

I like the touchable glass pane idea.
 
Was thinking about this again this morning, particularly item #3, had forgotten that I'd called that out in particular as my main focus back in '13. Still trying to envision the best way to do this, be it a spotlight that shines down on the deck around the landing point, or something to do with illuminating the deck itself, not sure.

Also, coding question - would it be possible to set the active UMMU dock of one vessel from another vessel, via an MFD for example?
 
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