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Hi, fantastic job! I have small question, you wrote on OH:
In my opinion the reason of low perfomance is number of modules (loaded C++ objects). Thorton in his addon merged many components to one DLL for later ISS. You decided for tens SC4 instances and I find it uses a lot of resources. I know that is a result of primary developers' strategies, but did you think about write some of own code? If I'd have some time I could even help you.
I would be in for this. There is the crazyness of 245 vessels in the scenario. I have a high end PC but with high graphics options I get 40 FPS against the 500/1000 I get normally!
I have to thank Zandy because I lost the track at some point and could not use the beauty of all the modules created for the ISS because I could not find the proper modules setup, this solves everything, thank you!
As Kubala suggested, if it's not hurting anyone I will try to merge everything into just a few vessels, basically merging all the SC3 vessels, leaving out CMG, spotlights and robotic arms. and see where I end up.
In the end, starting from here it would be possible to set just a sequence configuration parameter to get the ISS configuration:
configuration = 0 just zarya mesh is loaded etc...
Also PMI should be set accordingly for the various configurations...
Anway, as said, if I'm not offending anyone I will try to make a big vessel with all the meshes and options. If that will be an issue for creators I will just keep it on my pc and not distribute it to anyone
---------- Post added at 18:26 ---------- Previous post was at 06:28 ----------
I have made a series of tests and it seems that the big impact on the FPS is due to the superheavy graphic load of so many meshes together.
I grouped all the SC3 meshes in one vessel (around 200 meshes) and I got a similar drop in FPS that I have with the splitted vessels. I will keep on working on this because anyway I couldn't get my head around the configuration with 245 vessels, so i will see if I can anyway make a unique vessel for most of the meshes, at least for those who are just meshes.
I am curious to know if I merge all the meshes the performance would improve. :hmm: I think just a little since the vertex's number will remain the same...