I guess that I won't get that Add-on Dev tag (and that orange name I always wanted) anytime soon.
That's the real reason I wanted to develop.
What? You think making us feel sorry for you will earn you the orange name? If you really want to earn the orange name, you'll have to work for it. It won't be given to you.
I'm going to wait until I learn physics and aerospace engineering, so I have a better grasp of things.
Alright, I'll see your CUTIE satellite in 15 years :thumbup:
In all honesty, you should just give up. You just don't have what it takes to make add-ons, because trust me, it takes a LOT of hard work. I joined OBSP in summer of 2009. ETF had already been working on it for some time and I thought it would be really cool if it had an AI system so other planes would shoot back at you.
I joined the project with some C++ knowledge, no knowledge of autopilots, no knowledge of AI and very limited knowledge and experience of Orbiter's API. My only experience I got was about a week's worth of work on a DG type vessel, which I abandoned due to lack of time and interest on my part.
OBSP is now over 2 years old and contains more than 10 000 lines of code, but we keep pushing back the release, because it just isn't ready yet.
I'm sure many of the developers of "must have" add-ons can share similar stories. I know for a fact that Woo's early attempts sucked and he is still ashamed when you even mention the name of his early add-ons (no offense there, Woo!), but he's gone from someone that makes poor quality work, to someone with excellent add-ons. But I give credit to Woo, because even with his early work, he had dedication and patience. Woo's Mars rover is an example of his early work, yet I remember the struggle he went through to make it UMMU compatible. That's dedication and patience you just don't have.