So, I'm working on a Delta II/Kepler model in preparation for the launch next week. (Sweet, I'm going! My first launch view ever! :hotcool
I know there is already a Delta II, but it's not mine. I have a serious case of Not Invented Here syndrome.
Anyway, I have the basic flight model and meshes, but I have a couple of questions.
1) Does anyone know anything about nutation control? I need it for the third stage. I have a nutation control thruster, but I don't know anything about how to use it.
2) Is there a convenient way to set the center of gravity relative to the meshes in every frame? If there were, I could simulate the draining of propellant tanks and such. I know about ShiftCG, but it seems to take a bit of time and is more for staging than fuel shift.
3) How do you control the "skin" of a mesh? I know how to apply a texture to a mesh, but I want to control which texture is applied problematically, like DeltaGliderIV and the flags.
Thanks in advance, and as always, when and if I publish, it will be with full source code.
Anyway, I have the basic flight model and meshes, but I have a couple of questions.
1) Does anyone know anything about nutation control? I need it for the third stage. I have a nutation control thruster, but I don't know anything about how to use it.
2) Is there a convenient way to set the center of gravity relative to the meshes in every frame? If there were, I could simulate the draining of propellant tanks and such. I know about ShiftCG, but it seems to take a bit of time and is more for staging than fuel shift.
3) How do you control the "skin" of a mesh? I know how to apply a texture to a mesh, but I want to control which texture is applied problematically, like DeltaGliderIV and the flags.
Thanks in advance, and as always, when and if I publish, it will be with full source code.