Problem Delta Glider Spinning at high time compression

TlCH0NDRlUS

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Hi,

i wanted to take a trip to the moon. I used the scenario DG-MK4 in Orbit, all steps (plane alignement, innitiating luna transfer) work fine.

But when i switch to time-compression >1000 the ship starts to spin. When set timecompression to 1, the ship is still spinning and doesn't react to any keyboard inputs regarding its attitude. I have control over its main engine and hover thrusters, but i can't controll its heading.

This happens at all sceanarios i tried so far.

RCS is on and set to rotation, propellant is >1000k.

I am Running Orbiter 2010 on Windows 7.

All Settings are default.
 
Sounds to me like you left on an autopilot before using time compression. Make sure all AP's are turned off before fast-forwarding over 100x

Another way to fix it, is to open the scenario editor, and pick the vessel. Click Edit, then Angular Velocity, and press KILL. It will stop the spinning, and you can continue your mission from there.

Edit: You have to enable scenario editor from the modules tab, then press F4 in-game and go to Custom to find it. Hope this helps.
 
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Remember: a short tapping of a RCS key lasts about 0.1 second. if you are at 10000x time acceleration, this means these 0.1 seconds in real time are already 1000 seconds long in simulation - 20 minutes. Even just forgetting the time acceleration before pressing a key is enough. The orbiter autopilots are also not made for high time accelerations, the time steps are much too long for it.
 
Also, try [ame="http://www.orbithangar.com/searchid.php?ID=2899"]AbsoluteKillrot[/ame].
 
As far as I understood it, when you enable time acceleration, the simulation makes the trajectories of objects like vessels (but not planets, which have their own rules, I think) trajectories with less points. So you fatally loose some accuracy, and it is where autopilots get crazy, as they are basically fed with approximative and insufficient data.

I guess that if there wasn't that "reduction" system, your computer would have to run the whole simulation up to 100,000x faster, which is pretty crazy (with a FPS of 3,000,000 maybe it would still be playable ?).
 
Hi,

the problem is, that after i exit the time acceleration i have no control over my ship. it simply doesn't react to any numpad imputs (and rcs is on).

it doesn't occur when i switch off autopilot and rcs before i accalerate the time more than 100.

So i consider the problem as solved.

Thank you all :-)
 
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