The tutorial in the API guide does not use DelAnimation, but it states that you have to delete dynamically allocated MGROUP_TRANSFORMs on exit. My question now is, does DelAnimation do this for all its transforms? Also, the the API docummentation states that DelAnimationComponent does not yet work for components that has children, so I'm wondering if I should use DelAnimation at all or just manually delete all the transforms?
If so, what about the components? I only have a handle to them, so I can't delete them, but then again, the tutorial never talks abot deleting components. Are those deallocated automatically on vessel destruction?
If so, what about the components? I only have a handle to them, so I can't delete them, but then again, the tutorial never talks abot deleting components. Are those deallocated automatically on vessel destruction?