Problem Dark textures - ambient light is low

george7378

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Hi all,

I am working on a cargo project for the Shuttle-A - a stack of three landers to be taken on interplanetary missions. I have a problem though - when I look at the lander textures in comparison with any other textures, the ambient light levels seem to be very low, to a degree rendering them completely black when they are not facing the Sun:

Landers1.png


See the contrast between the Shuttle-A textures? Here's what I did:

- Convert some default Orbiter textures to 24-bit BMP to assign them using drag-and-drop plus a UVW-map modifier in Gmax.
- Convert them back to DDS-DXT1 with different names to put them in the Orbiter texture folder.
- Generate normals for the mesh in MeshWizard.

What could the problem be? Thanks.
 
try changing the "Specularity" of the material, if that is too low it will look dark. this might help [ame="http://www.orbithangar.com/searchid.php?ID=4124"]Material generator[/ame]
 
I increased the specularity to 70% and it has made them more reflective, but the problem of contrast still persists:

moz-screenshot.png
Specular1.png
 
Specularity is for light reflection. You sould use ambient lightning (also know sometimes as diffuse color)
 
Thanks - how do change that? Do I need to edit this:

MATERIAL Mtl#0
.588 .588 .588 1
0 0 0 1
0.700000 0.700000 0.700000 1.000000 10
0 0 0 1
 
Err, Orbi have the two colors, diffuse and ambient.
MATERIAL <mtrl-name> material header
<dr> <dg> <db> <da> Diffuse colour (RGBA)
<ar> <ag> <ab> <aa> Ambient colour (RGBA)
<sr> <sg> <sb> <sa> <pow> Specular colour (RGBA) and specular power (float)
<er> <eg> <eb> <ea> Emissive colour (RGBA)
Change the 2nd line ;)
 
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