So I decided to do some digging in the D3D9 Client topic and eventually I found some older microtextures (I'm talking about the ones found on post #3473 by rstr) and thought about giving them a try. I've personally found them to be better looking than the newer ones posted at the CodePlex page.
I attached the images for comparison so you can judge for yourself (same settings on both plus the official high-resolution Moon textures).
Now the problem I have with the older textures is that at certain angles and altitudes, the ground becomes black (this exact same problem is shown here).
The solution proposed by jarmonik is to either disable the normals (which I did, but I only ended up making the ground bright red instead of black) or to fill the RGB channels of the respective textures. The issue is that I have very limited experience with textures and I do not have Photoshop (I tried using paint.net but that function is not present there), so I wonder if someone could check whether this solution works.
Thank you in advance.
I attached the images for comparison so you can judge for yourself (same settings on both plus the official high-resolution Moon textures).
Now the problem I have with the older textures is that at certain angles and altitudes, the ground becomes black (this exact same problem is shown here).
The solution proposed by jarmonik is to either disable the normals (which I did, but I only ended up making the ground bright red instead of black) or to fill the RGB channels of the respective textures. The issue is that I have very limited experience with textures and I do not have Photoshop (I tried using paint.net but that function is not present there), so I wonder if someone could check whether this solution works.
Thank you in advance.