Hi All,
Brand new to orbiter, looks really good, and very interesting, and a great way to combine my interests in aviation and astronomy.
I found TexFilms beginners guide to installation, where he goes through all the 'essential' addons. A very good guide and I followed to the letter (although I used the .msi installer rather than unzipping.
I had it working, then my antivirus quarantined it. I think i have it working again, then today I try to load a scenario and i get this D3D9 error from the log. I wonder if you experts can help me out....
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.55489e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 181023, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 970M
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: ERROR: D3D9Frame.cpp Line:504 Error:-2005530516 pD3D->CreateDevice( Adapter, D3DDEVTYPE_HAL, hWnd, devBehaviorFlags|D3DCREATE_MULTITHREADED|D3DCREATE_FPU_PRESERVE, &d3dPP, &pDevice)
D3D9: ERROR: [Device Initialization Failed]
D3D9: ERROR: ERROR: Failed to initialize 3D Framework
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xD
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xC
I am running 64bit W10 on a fairly high spec gaming laptop.
To reiterate, D3D9 was working initially but now not. Maybe my antivirus is killing it?
Thanks
Paul
---------- Post added 12-09-18 at 09:56 AM ---------- Previous post was 12-08-18 at 02:21 PM ----------
Hi All,
I did a reinstall of the various modules and all is working fine except BurnTime Calc. If I enable it and then launch a scenario I get a CTD.
Cheers
Brand new to orbiter, looks really good, and very interesting, and a great way to combine my interests in aviation and astronomy.
I found TexFilms beginners guide to installation, where he goes through all the 'essential' addons. A very good guide and I followed to the letter (although I used the .msi installer rather than unzipping.
I had it working, then my antivirus quarantined it. I think i have it working again, then today I try to load a scenario and i get this D3D9 error from the log. I wonder if you experts can help me out....
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.55489e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 181023, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 970M
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: ERROR: D3D9Frame.cpp Line:504 Error:-2005530516 pD3D->CreateDevice( Adapter, D3DDEVTYPE_HAL, hWnd, devBehaviorFlags|D3DCREATE_MULTITHREADED|D3DCREATE_FPU_PRESERVE, &d3dPP, &pDevice)
D3D9: ERROR: [Device Initialization Failed]
D3D9: ERROR: ERROR: Failed to initialize 3D Framework
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xD
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xC
I am running 64bit W10 on a fairly high spec gaming laptop.
To reiterate, D3D9 was working initially but now not. Maybe my antivirus is killing it?
Thanks
Paul
---------- Post added 12-09-18 at 09:56 AM ---------- Previous post was 12-08-18 at 02:21 PM ----------
Hi All,
I did a reinstall of the various modules and all is working fine except BurnTime Calc. If I enable it and then launch a scenario I get a CTD.
Cheers