Installation D3D9 error on startup

PKent

New member
Joined
Dec 8, 2018
Messages
2
Reaction score
0
Points
0
Location
London
Hi All,

Brand new to orbiter, looks really good, and very interesting, and a great way to combine my interests in aviation and astronomy.

I found TexFilms beginners guide to installation, where he goes through all the 'essential' addons. A very good guide and I followed to the letter (although I used the .msi installer rather than unzipping.

I had it working, then my antivirus quarantined it. I think i have it working again, then today I try to load a scenario and i get this D3D9 error from the log. I wonder if you experts can help me out....

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.55489e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 181023, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 970M
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: ERROR: D3D9Frame.cpp Line:504 Error:-2005530516 pD3D->CreateDevice( Adapter, D3DDEVTYPE_HAL, hWnd, devBehaviorFlags|D3DCREATE_MULTITHREADED|D3DCREATE_FPU_PRESERVE, &d3dPP, &pDevice)
D3D9: ERROR: [Device Initialization Failed]
D3D9: ERROR: ERROR: Failed to initialize 3D Framework
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xD
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xC

I am running 64bit W10 on a fairly high spec gaming laptop.

To reiterate, D3D9 was working initially but now not. Maybe my antivirus is killing it?

Thanks

Paul

---------- Post added 12-09-18 at 09:56 AM ---------- Previous post was 12-08-18 at 02:21 PM ----------

Hi All,

I did a reinstall of the various modules and all is working fine except BurnTime Calc. If I enable it and then launch a scenario I get a CTD.

Cheers
 

Marijn

Active member
Joined
Mar 5, 2008
Messages
755
Reaction score
166
Points
43
Location
Amsterdam
Welcome to the forum.

You did download the 2016 version of BurnTimeCalcMFD? Check the filename if it's equal to BurnTimeCalcMFD-v.3.1.0-2016.

The 2010 version also starts with 2016 if I remember correctly.
 
Top