General Question D3D9 2010 version R16,5 on win XP

T1234

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Will D3D9 R16.5 for 2010 work on win XP?
 

kuddel

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R16.5 might not work for XP (but you still could try...) as in r629 the log states:
Code:
Merged revision(s) 561, 594, 604, 618, 621, 624, 628 from trunk:
- Minor message correction (.doc => .pdf)
- fixed issue with Scenario Paths "deeper" than 6 levels
  (e.g. "./Scenarios/A/B/C/D/E/F/S.scn")
- Re-wrote the FileParser to use dynamic allocated memory as much
  as possible - while fixing fgets2 'buffer too small' error.
- complete Scenario Path is now length independent, too.
- Added MultiProcessorCompilation switch to VS2015 project
 (significantly reduces compile time!)
[B][COLOR="Red"]- Updated Project files to build releases for XP[/COLOR][/B]
  - set PlatformToolset to theis v###_xp versions (VS2012 and VS2015)
  - set SubSystem to Windows (VS2012 and VS2015)
  - added /Zc:threadSafeInit- compile option (VS2015)
    see https://connect.microsoft.com/VisualStudio/feedback/details/1907257
      & http://www.speedproject.de/2015/05/12/visual-studio-2015-und-die-universal-crt/
- removed unnecessary friends

So -as said- R16.5 might not work, but R16.6 (r630) should work.

/Kuddel
 

T1234

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I thought that R16.5 was the last build for 2010? Thanks for replying:thumbup:
 

kuddel

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D3D9Client R16.6 for 2010-P1 (VS 2017 Build) XP ready?

Hello T1234,
could you do me a favor and test if the attached DLL works for XP?

As I have no more access to any XP machine and I would like to know if this (Visual Studio 2017) build runs on XP...

You might need the Microsoft Visual C++ Redistributable for Visual Studio 2017 though, but I'm not sure.

It would be nice if you could give this a try and report back.

Regards,
Kuddel
 

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  • D3D9ClientR16.6.r962-for-2010-P1(VS 2017 Build).zip
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T1234

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I do not have XP at the moment, thinking of installing it as a duel boot alongside linux as it is low resource and 2010 P1 is faster in XP with my workstation.
I shall purchase a disk and install it.

:thumbup:Thanks.
 

kuddel

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Thanks for the info.
No hurry for the test ;) It's not that important and maybe someone else with a running XP system (and some time) might jump in.

Thanks again,
Kuddel
 

fort

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Hello Kuddel,

I'm on holydays but i'll try in few days.

good day.

---------- Post added 08-12-18 at 08:20 AM ---------- Previous post was 08-11-18 at 01:33 PM ----------

Windows XP SP3.
Orbiter 2010 P1 + Earth091124_11_14

VC_redist.x86 on my system:
C++ 2005 Redistribuable
C++ 2008 Redistribuable - x86 9.0.21022
C++ 2008 Redistribuable - x86 9.0.30729.17
C++ 2008 Redistribuable - x86 9.0.30729.4148
C++ 2010 Redistribuable - x86 10.0.40219
C++ 2013 Redistribuable - x86 12.0.21005
C++ 2013 Redistribuable - x86 12.0.30501
C++ 2015 Redistribuable - x86 14.0.23026

I used usually ( some years ago ) with 2010 P1 the D3D9Client R16.5 ( D3D9Client.dll 8-04-2016 13:15 642 Ko 15.12.0.0 ). I tryed it today - Orbiter_ng -and it works.
( https://www.tuttovola.org/index.php?action=downloads;cat=64 ).

Next, i launched Orbiter_ng with the D3D9ClientR16.6.r962-for-2010-P1(VS 2017 Build)..dll.
t starts without problems, at least in setup default mode.

1/ I have not used 2010P1 for a long time. What did D3D9 bring to 2010 P1? The framerate, the appearance of runway lights,the atmosphere. Water reflexions ? Engines, astronauts textures ?

2/ do you want that i try it with the C++ 2017 x86 ( 14.14.26249.4 ).

Good day.
 
Last edited:

kuddel

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Hi fort,
thanks for taking the time!

I have not used 2010P1 for a long time. What did D3D9 bring to 2010 P1?
Nothing! :lol:
...mainly just just some changes in the build environment.

do you want that i try it with the C++ 2017 x86 ( 14.14.26249.4 ).
No need. I just wanted to know if it still can be run on an XP machine (out of curiosity).

Good day,
Kuddel
 
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