Project Crash Course in Addon Development

Kaito

Orbiquiz Coordinator
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When I first came to Orbiter, I found it had a VERY steep learning curve (more like a learning cliff). But, because of that, i learned quickly. Now, I've decided to take on Add-on development for Orbiter.

The only 3D modeling experience I have is working with the Out-dated Quake3 Engine. The program used was GTKRadiant (A program that makes 3D environments, or "maps"). Its VERY primitive, but its better then Nothing.

Animation skills: None
Coding Skills: a little bit of work with Visual Basic, but nothing really with C++

My Idea: Make a "tug", so to speak, that is able to be carried in the DGIV (Ambitious, I know).
Using that GTKRadiant program, I was able to make the basic design (this isn't to scale, but just a rough idea of what it will look like):
Stowed, in the DGIV:
Front:
OrbiterTugStowFront.jpg

Back:
OrbiterTugStowBack.jpg

Side (both sides look the same):
OrbiterTugStowSide.jpg

Top:
OrbiterTugStowTop.jpg

Bottom:
OrbiterTugStowBottom.jpg


NOTE: It will have RCS thrusters, both for Rotation and Translation. I just haven't shown them. Also, the textures shown isn't what is going to be used. I just wanted something.

The vessel then docks to the Tug, and transfers a pilot into it. Then, the Pilot activates "Flight" Mode:
OrbiterTugFlight.jpg

The Fins on the side fold down to expose the side RCS thrusters (and make it look better, IMO)

If, for some reason, the tug needs to land on a moon/planet without atmosphere (I.E: Earth's moon), It can do so:
OrbiterTugLand.jpg


During "Landing" Mode, the fins fold down even more. It has two functions: a "shock absorber", and protect the Hover Thrusters.

The pilots view is out of the docking port, providing maximum accuracy in minimal space. To "tug" something, it docks with what it wasnts to tug, then the pilot uses MFD's to calculate where it is. The retrothrusters in front allow it to back up, and rotation RCS can make it turn so it can use its main engine.

To put back into the DGIV, the pilot activates "Stow" mode, then exits the vehicle. The DGIV then picks it back up.

I know, I know, VERY ambitious. It will have a custom panel view, along with its own animations.

So, any help/ideas/cretique would be MUCH appreciated. I'm starting to learn blender today, so hopefully I can get a basic mesh/template down in a couple weeks. I'll also learn C++ on my own time, so dont expect this anytime soon.

Just wanted to get it out there...
Cheers!

~Kaito
 
Always good to see someone take their first steps. ;)
 
What Don says, good luck with this. The community is a great bunch, so if you come across particular hurdles, then ask away.

No suggestions on what you have so far, but I like the design idea.
 
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