Hi everyone, hoping someone can help me out.
I have created a simple mesh and textures, but when I run Orbiter, I can only see the mesh, I cant get the texture to show.
The mesh is simple geometry created in Maya and converted to .msh, the texture has been converted from a 2k .bmp to DDS(DXT1), my base config is located in \Orbiter\config\moon\base and looks like this,
The deepcorebase.msh is located in \orbiter\meshes
The deepcoremap.dds fils is in \orbiter\textures
I am pretty sure its something simple, but I am out of tutorials, ideas and experimentation..
thanks,
I have created a simple mesh and textures, but when I run Orbiter, I can only see the mesh, I cant get the texture to show.
The mesh is simple geometry created in Maya and converted to .msh, the texture has been converted from a 2k .bmp to DDS(DXT1), my base config is located in \Orbiter\config\moon\base and looks like this,
Code:
BASE-V2.0
Name = Deepcore Mining Base 02
Size = 500
Location = -34.4375 +41.125
MapObjectsToSphere = TRUE
BEGIN_OBJECTLIST
MESH
FILE Deepcorebase
POS 0 0 0
Tex deepcoremap
PRELOAD
END
END_OBJECTLIST
The deepcorebase.msh is located in \orbiter\meshes
The deepcoremap.dds fils is in \orbiter\textures
I am pretty sure its something simple, but I am out of tutorials, ideas and experimentation..
thanks,
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