OvalDreamX
Active member
- Joined
- Sep 16, 2019
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- Location
- Bariloche, Patagonia Argentina
Ive been modelling some props for orbiter. like this hangar
Thing is, when I try to add it to a base (like Brighton Beach) not only the shading is all wrong but also the textures wont show:
I renamed the .msh file to see if the problem were my mesh and/or textures, but they seem fine when used as a ship mesh (forgot to turn off bloom in reshade in this one):
So the problem isnt the msh file. Idk if im doing something wrong with the base cfg or something, so Ill attach the codey stuff.
On BEGIN_OBJECTLIST, Ive replaced one of the hangars with:
Tried also with SHADOW, OWNMATERIAL, without PRELOAD and even calling TEXTURE and referencing to the .dds, to no avail.
Anyone can help me make this work so I can continue onto the rest of the structures?
Thing is, when I try to add it to a base (like Brighton Beach) not only the shading is all wrong but also the textures wont show:
I renamed the .msh file to see if the problem were my mesh and/or textures, but they seem fine when used as a ship mesh (forgot to turn off bloom in reshade in this one):
So the problem isnt the msh file. Idk if im doing something wrong with the base cfg or something, so Ill attach the codey stuff.
On BEGIN_OBJECTLIST, Ive replaced one of the hangars with:
Code:
MESH
FILE Hangar
POS 142 0 0
SCALE 1 1 1
ROT 90
PRELOAD
END
Tried also with SHADOW, OWNMATERIAL, without PRELOAD and even calling TEXTURE and referencing to the .dds, to no avail.
Anyone can help me make this work so I can continue onto the rest of the structures?