Ok, everyone was commenting that it would be neat to have an actual 'hangable' clock as opposed to one that you can orbit, so I did some modifications, and this one doesn't fly, but stands on the ground. You can place it with a scenario editor, and then adjust the Z value of the landing points in the INI to get the clock up in the air, and say, against a building. It's a bit difficult to set the time, but it can be done a couple of different ways (see the docs).
Hope everyone enjoys having a real, working analog clock in Orbiter (for free of course... but hey.. I SELL these clocks in Second Life...lol).
It's alot of fun to point your camera at it and accelerate time to 10x or 100x and watch the time go by high speed
http://homepages.roadrunner.com/johanlaurasia/OrbiClock.zip
Hope everyone enjoys having a real, working analog clock in Orbiter (for free of course... but hey.. I SELL these clocks in Second Life...lol).
It's alot of fun to point your camera at it and accelerate time to 10x or 100x and watch the time go by high speed
http://homepages.roadrunner.com/johanlaurasia/OrbiClock.zip