Black Dart update

Right now the reentry mesh is one textured group, with a alpha channel.
 
Right now the reentry mesh is one textured group, with a alpha channel.

Yes, and it looks exactly like what I can use quickly. Making a "realistic" reentry plasma should be possible in runtime, but is the effort worth it? (Plasma flames in 256x256 with 256 colors was already simple and fast in DOS with a Pentium 100)

I think when we are bored with the Black Dart, I can still attempt rendering the reentry effects.
 
for a realistic re-entry effect you need to be able to dynamically control both colour and opacity, i'm not sure how you would achieve that in orbiter... I wonder if its possible to boost the RGB output of a texture in orbiter and 'animate' the intensity that way.

If it just needed to be on/off then scaling would work... would be a good way to do spotlight effects for example since those are either on or off. i wanted to add a glow to the inside of the engine bell and scram exhuast via a fading object.. but it wasn't possible.
 
could we have sparks come of it, to mingle with the reentry trail ?
 
could we have sparks come of it, to mingle with the reentry trail ?

Well, sparks might be a bit unrealistic as we have no ablative heat shield, what about plasma spheres?
 
Like a glowing bubble to engulf the spacecraft ?

Another question: Can a screen such as the PIT be set up(with buttons) be animated to another position, like flipped around, and still function or is the locations of the switches lost ?
 
Like a glowing bubble to engulf the spacecraft ?

I thought more about creating small pink glowing, slow moving spheres at calmer regions.

Another question: Can a screen such as the PIT be set up(with buttons) be animated to another position, like flipped around, and still function or is the locations of the switches lost ?

Have not tried this, but the API might allow changing the mouse reference planes during the simulation steps. The question is just, how much flexibility is needed.
 
just button presses and for the screen to still work. I'm talking about a stowable control console for the rear seater. Also, are you back in business ?
 
just button presses and for the screen to still work. I'm talking about a stowable control console for the rear seater. Also, are you back in business ?

Yes, I am. Already since yesterday, but have no new results to present.
 
One thing I discovered, I missed a group in the Dart.ini. The gimbaling pistons don't move in the animation with the rest of the thruster. I believe it is group 4. I can send you some new meshes if you wish, including the reentry mesh.
 
One thing I discovered, I missed a group in the Dart.ini. The gimbaling pistons don't move in the animation with the rest of the thruster. I believe it is group 4. I can send you some new meshes if you wish, including the reentry mesh.

Would be good. I also have still some trouble with the MFDs, which I can't find, what causes it. The mesh group numbers are correct.
 
I think they are backward, I fixed them in the new mesh, but the PIT screen is messed up. Does it have to be a certain group number ?
 
I think they are backward, I fixed them in the new mesh, but the PIT screen is messed up. Does it have to be a certain group number ?

No, but I have to correct the texture number of the DIT once I get the new meshes.
 
Should I make you a dartVC.ini for the new animations in the VC mesh ?
 
Should I make you a dartVC.ini for the new animations in the VC mesh ?

Would be nice, spares me the time to calculate the vectors myself. :)

Something else: Can you get me the vectors for animating the strut for nose wheel steering?
 
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Sorry, I just saw your addition to the post.

Vector for nose wheel sterring is:

0,0.259625,0.965709
 
Hopefully we can take it up again, after the 1.25 release and alittle rest.
 
Hopefully we can take it up again, after the 1.25 release and alittle rest.

Well, I think I will finally finish the control loops then, the rocket racing test around KSC is already insane with manual TVC.
 
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