Wow, that was fast !! We need to make a list, of the where and what, for the VC. Like, how many buttons needed on a keypad, and if you want to make a working ADI, for the backup to the MFD's.
Fast? Except the logic and the rotating nose wheel tires, I just translated the stuff from the spacecraft3.ini! :speakcool:
I have not even a clue on which subsystems the vehicle should have... But I have an idea on the fluff background story of the Black Dart. A really small ADI would make sense (mobile phone display sized).
I think the VC would have to come once we know what is inside it, or we would at least have to plan with rapid changes there.
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The movement of the main engine by the Hover engine keys does now work mostly, I just have just a small bug in the interlock logic for the main engine doors.
Two visual bugs: The main engine seems to exist two times inside the mesh, but with different group labels (I use meshc again).
There is a small structural bridge at the bottom aft end, which would be inside the main engine exhaust during transition. Better leave the bottom completely open, so we can transit directly from vertical flight to horizontal flight.
Maybe I can even make it possible to implement the altitude hold autopilot inside the module, so you can theoretically stand on the main engine exhaust during flight.
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Double meshgroup problem fixed: Actually, I had forgotten checking if I already added the main mesh to the vehicle. Fixed, canopy animation is also implemented.