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gattispilot

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I think it is possible to do both. Have the shuttle a dll and the launch system ms2015.
 

4throck

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For that you just need to have the main tank as a MS2015 stage (exhaust visible at the same place as the SSME and of course an engine with the same parameters).
Then put the .dll shuttle as live payload.

It's a great solution because it allows to try different boosters without recoding the entire thing!
 

gattispilot

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Thanks. But you would still need different shuttle.dll. I have converted 3 so far. It has been suggested to use the SSU for the model. But right now I think the default Atlantis will do.

The one item for the st payloads I haven't figured out is the cargo bay lights. I know it is pblights. But no sure how it works
 

Marg

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For that you just need to have the main tank as a MS2015 stage (exhaust visible at the same place as the SSME and of course an engine with the same parameters).
This is exactly what I have done :)
 

gattispilot

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4throck

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Gattis, please move the textures to a sub-folder, otherwise they get mixed with other stuff.

Ideally a new folder for each new shuttle, including all the VC and bay textures.
So that we may eventually have a 1980's shuttle with the old CRT VC. And that changes to one don't mess the default Atlantis.

Small details now can make a difference down the road!
For lights a cargo-bay spotlight would do, perhaps another for docking. Doesn't need to be too specific.



Here are scenarios that load the new Shuttles!
________________________________________________________


Code:
BEGIN_HYPERDESC
<h1>Space Shuttle ascent autopilot</h1>
END_HYPERDESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 57462.4913873890
  Help Default\ShuttleAscentAp,Index
END_ENVIRONMENT

BEGIN_FOCUS
  Ship STS-131
END_FOCUS

BEGIN_CAMERA
  TARGET STS-131
  MODE Extern
  POS 4.550000 90.880000 6.100000
  TRACKMODE Ground Earth
  GROUNDLOCATION -80.61948 28.62547 3.76
  FOV 20.00
  BEGIN_PRESET
    Cockpit:STS-131:40.00
    Ground:STS-131:40.00:Earth -80.62339 28.61960 110.00
    Track:STS-131:50.00:RELATIVE 2.890 -0.009 -1.229
    Ground:STS-131:10.00:Earth -80.65298 28.58028 20.00
    Track:ISS:40.00:RELATIVE 1.983 -0.474 -0.522
    Track:Earth:40.00:GLOBAL 2.896 2.132 -0.331
  END_PRESET
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_MFD Left
  TYPE Surface
  SPDMODE 1
END_MFD

BEGIN_MFD Right
  TYPE Orbit
  PROJ Ship
  FRAME Ecliptic
  REF Earth
END_MFD

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS -520474.140 6486089.306 -1729748.692
  RVEL 7542.0643 194.0819 -1516.1681
  AROT 110.006 -10.022 79.999
  AFCMODE 7
  PRPLEVEL 0:1.000000
  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100
  NAVFREQ 0 0
  XPDR 466
END
STS-131:ShuttleDiscovery2016
  STATUS Landed Earth
  POS -80.6208628 28.6270924
  HEADING 180.02
  ALT 47.360
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 1:0,STS-131_ET
  NAVFREQ 0 0
  CONFIGURATION 0
  GEAR 0 0.0000
  ARM_STATUS 0.5000 0.0000 0.0000 0.5000 0.5000 0.5000
  SAT_OFS_X 0.000000
  SAT_OFS_Y 0.000000
  SAT_OFS_Z 0.000000
  CARGO_STATIC_MESH Carina_cradle
  CARGO_STATIC_OFS 0.000000 -1.650000 0.050000
  MET 0.000 0.000 0.000 0.000
  ASCENTAP 0 0 350000 1.5708 0.00000 0.00000
END
Carina:Carina
  STATUS Landed Earth
  POS -80.6208628 28.6270924
  HEADING 180.02
  ALT 47.360
  AROT 90.000 0.000 90.000
  ATTACHED 0:0,STS-131
  AFCMODE 7
  NAVFREQ 0 0
END
STS-131_ET:Atlantis_Tank
  STATUS Landed Earth
  POS -80.6208628 28.6271641
  HEADING 180.02
  ALT 60.977
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:1,STS-131 1:0,STS-131-SRB1 2:0,STS-131-SRB2
END
STS-131-SRB1:Atlantis_SRB
  STATUS Landed Earth
  POS -80.6209263 28.6271642
  HEADING 179.84
  ALT 49.577
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:1,STS-131_ET
END
STS-131-SRB2:Atlantis_SRB
  STATUS Landed Earth
  POS -80.6207993 28.6271641
  HEADING 180.20
  ALT 49.577
  AROT 151.065 -8.225 -175.490
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:2,STS-131_ET
END
END_SHIPS

BEGIN_ExtMFD
END


Code:
BEGIN_HYPERDESC
<h1>Space Shuttle ascent autopilot</h1>
END_HYPERDESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 57462.4913873890
  Help Default\ShuttleAscentAp,Index
END_ENVIRONMENT

BEGIN_FOCUS
  Ship STS-134
END_FOCUS

BEGIN_CAMERA
  TARGET STS-134
  MODE Extern
  POS 4.550000 90.880000 6.100000
  TRACKMODE Ground Earth
  GROUNDLOCATION -80.61948 28.62547 3.76
  FOV 20.00
  BEGIN_PRESET
    Cockpit:STS-134:40.00
    Ground:STS-134:40.00:Earth -80.62339 28.61960 110.00
    Track:STS-134:50.00:RELATIVE 2.890 -0.009 -1.229
    Ground:STS-134:10.00:Earth -80.65298 28.58028 20.00
    Track:ISS:40.00:RELATIVE 1.983 -0.474 -0.522
    Track:Earth:40.00:GLOBAL 2.896 2.132 -0.331
  END_PRESET
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_MFD Left
  TYPE Surface
  SPDMODE 1
END_MFD

BEGIN_MFD Right
  TYPE Orbit
  PROJ Ship
  FRAME Ecliptic
  REF Earth
END_MFD

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS -520474.140 6486089.306 -1729748.692
  RVEL 7542.0643 194.0819 -1516.1681
  AROT 110.006 -10.022 79.999
  AFCMODE 7
  PRPLEVEL 0:1.000000
  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100
  NAVFREQ 0 0
  XPDR 466
END
STS-134:ShuttleEndeavour2016
  STATUS Landed Earth
  POS -80.6208628 28.6270924
  HEADING 180.02
  ALT 47.360
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 1:0,STS-134_ET
  NAVFREQ 0 0
  CONFIGURATION 0
  GEAR 0 0.0000
  ARM_STATUS 0.5000 0.0000 0.0000 0.5000 0.5000 0.5000
  SAT_OFS_X 0.000000
  SAT_OFS_Y 0.000000
  SAT_OFS_Z 0.000000
  CARGO_STATIC_MESH Carina_cradle
  CARGO_STATIC_OFS 0.000000 -1.650000 0.050000
  MET 0.000 0.000 0.000 0.000
  ASCENTAP 0 0 350000 1.5708 0.00000 0.00000
END
Carina:Carina
  STATUS Landed Earth
  POS -80.6208628 28.6270924
  HEADING 180.02
  ALT 47.360
  AROT 90.000 0.000 90.000
  ATTACHED 0:0,STS-134
  AFCMODE 7
  NAVFREQ 0 0
END
STS-134_ET:Atlantis_Tank
  STATUS Landed Earth
  POS -80.6208628 28.6271641
  HEADING 180.02
  ALT 60.977
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:1,STS-134 1:0,STS-134-SRB1 2:0,STS-134-SRB2
END
STS-134-SRB1:Atlantis_SRB
  STATUS Landed Earth
  POS -80.6209263 28.6271642
  HEADING 179.84
  ALT 49.577
  AROT 151.065 -8.225 4.510
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:1,STS-134_ET
END
STS-134-SRB2:Atlantis_SRB
  STATUS Landed Earth
  POS -80.6207993 28.6271641
  HEADING 180.20
  ALT 49.577
  AROT 151.065 -8.225 -175.490
  AFCMODE 7
  PRPLEVEL 0:1.000000
  DOCKINFO 0:2,STS-134_ET
END
END_SHIPS

BEGIN_ExtMFD
END
 
Last edited:

gattispilot

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OK I will do the sub folder. Like 2016 shuttles. The vc and the bay are not changed. I just changed the external mesh

I am not sure about the cargo bay light. Sure i place a spotlight there. I will need to play with the settings.

I just don't know about making the other shuttle using the other textures?

Also if we just the dll versions of the srb and tank. I will need to change the code
 
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4throck

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Yes gattis, just make each shuttle unique, using it's own meshes and textures.
Sure, mesh and textures will be the same right now, but people may repaint in the future.

Same goes for the tanks and SRB. There were some differences over time I think.
By being separate meshes, we can upgrade latter on, with no need to recompile.

Just suggestions :thumbup:

(I'll try to do a dual launch scenario :hmm:)
 

Donamy

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I wish you would at least use the new RMS from the SSU Shuttle. The fleet one is ugly. And I only say that because I made it. :lol:
 

gattispilot

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Well right now. I can do ms2015 shuttle with different shuttle.dll.

But I saw the issue about reusing textures.

I am not sure about the rms arm. Can we use it?
 

Donamy

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Would take some recoding, but yes.
 

gattispilot

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Thanks. Trying to figure out how to open the SSU bay doors to see the difference. Also what to add vc camera on the SRB and tanks
 

DaveS

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Thanks. Trying to figure out how to open the SSU bay doors to see the difference.

  1. R13L: PL BAY DOOR SYS A/SYS B "ENABLE"
  2. R13L: PL BAY DOOR "OPEN"
That's it. You have to wait for the centerline latches and the bulkhead latches to fully open before you'll see any motion of the doors.

The 16 centerline latches are grouped into so called "gangs" and each gang consists of 4 latches each. Each latch gang takes approx. 20 seconds to open/close. The centerline latches are driven in pairs of two gangs each, so the total drive time is 40 seconds.

Then there is the forward and aft bulkhead latches. These have a drive time of 30 seconds. So expect a total elapsed time of 70 seconds before you'll see any motion of the starboard door during the opening sequence.

---------- Post added at 06:01 AM ---------- Previous post was at 05:22 AM ----------

This is a demonstration video of the PLBD opening sequence:

 

gattispilot

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So I found a scenario with the bay doors open already. Yes your rms has more detail. Not sure how to add it to the Atlantis mesh? Do you have the arm as a separate mesh or 3ds?

I got it:
XxcbaIk.jpg
 
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barrygolden

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Super start to the shuttle. You payload guys get ready to pitch in and make this a super addon. Thanks again gattis for your work on this.
 

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Hi!

I'm old user camelopardis, I've been away from Orbiter a very long time. Some days ago user Gazza sent me a PM, and here I am again! Good to see you all are active, I recognize a lot of members from back then. Good memories.

We've been testing together to make the Pylon addon work in Orbiter2010 and 2016. I've published it in a Github repo. Here you can find the sources and compiled dlls:

https://github.com/yomboprime/Pylon

I hope it can be useful to bring old addons to life. I will be developing other things as well :)
 
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gattispilot

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Great. So should we continue with getting the shuttle updated?
 

camelopardis

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Great. So should we continue with getting the shuttle updated?

Hi gattispilot.

I think so. I only did the Pylon addon, not the STS Payloads. I haven't got a clear idea of the current state, if it is the Shuttle that is being updated, or the missions, or both. I've got a confusion on all the vessels involved, and already had it 13 years ago. User Gazza will tell you better, please talk with him. It could be great to agree and work together.
 

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Hi!

I'm old user camelopardis, I've been away from Orbiter a very long time.

Nice to see you public again camelopardis on the orbiter forum:hailprobe:

As camelopardis already stated. Pylon is now working in O2010 and O2016. I have also been working on STS Payloads v3.

The last week, i and camelopardis have been working on the pylon fixes and bugs to get STS Payloads v2.01 stable in O2010/16 and it has been successful. There may be some smaller issues still to be fix, as O2010 and O2016 can have different results with pylon, but the main issues are so far resolved.

STS Payloads v3 will include brand new/updated meshes and textures, also updated textures to work with the D3D9 Client. Included, will be STS Payloads 'part 2', which has been sitting on my hard drive for over 10 years. This will also be updated to O2010/O2016 standards. The pylon sequences are being reworked for better performance and features and also(hopefully) my install and readme notes! STS Payloads v3 will be made for O2010 and O2016.

David413 worked really hard to get STS Payloads working in O2010 with the fleet, i will also upload a patch, so STS Payloads 2010R0 can take advantage of my new payloads. This patch will have the same missions/files but with updated meshes/textures from STS Payloads v3 and will also benefit from the D3D9 client. Before, the complete STS Payloads v2.01 had to be downloaded and installed. With this patch, it will just require the files needed to run STS Payloads 2010R0 as intended!

Obviously plans can change. If we get a new or updated fleet in orbiter 2016, then the 2010 packages probably won't be needed, but camelopardis has been busy debugging pylon for both orbiter versions. So at this time, STSPv3 will use O2010 and O2016.

The pylon launch tower is also back. ATM it uses Slats 2006.3 addon meshes and textures. I know there are more detailed launch towers out there, but we see what happens at a later time.

The STS-VC, done it's job in 2006, but it's really not needed in O2010/16. The only downside is the custom sounds will be gone. I'm unsure if Orbitersound 4 can assign sounds from one vessel to another vessel, or the pylonMFD when active, can play these sounds in a different vessel, ie the shuttle.

Great. So should we continue with getting the shuttle updated?

We really need a fleet for Orbiter 2016. But old members have come back, including myself and camelopardis. Vinka's SC5 is waiting around the corner, as well as others probably waiting for O2016p1.

Thanks
 
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