News Attn developers: exhaust textures

martins

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The standard exhaust textures (textures\exhaust*.dds) in Orbiter release 060929 have a problem in their alpha map. The edges between transparent and opaque regions bleed into the rendered textures when anti-aliasing is enabled. This creates edge artefacts when viewed from long distance.

The next orbiter version will fix this problem for the standard textures, but any developers who have created their own exhaust textures derived from the default versions should be aware of the problem. An easy fix is to fill the solid opaque region to be fully transparent. See the discussion in the project issue thread

http://orbiter-forum.com/project.php?issueid=7
 
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