OrbitHangar
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- Joined
- Apr 9, 2008
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Thank you for this add-on !!!
:hmm: I have a question....
I have to learn how to make tiles for this new version 2016.
I don't understant yet how to make the "elevation file" (000471.elv file in your add-on)
Could you explain to me how to write (or compil??) this kind of file) ??
(sorry for my bad English, I'm french)...
I'm planning to make a new "CSG-Kourou-base" for Orbiter 2016 but I' think I have a lot of work first to understand how it works...
Thank you
I tried it and it doesn't look as good as the Orbiter 2010 version which was Ascension Island v.2.1 or just called Wideawake International, no offence intended but it looks plain compared.
I tried it and it doesn't look as good as the Orbiter 2010 version which was Ascension Island v.2.1 or just called Wideawake International, no offence intended but it looks plain compared.
/Doc/PlanetTextures.pdf said:A tile in the Elev_mod layer can only modify an existing tile in the Elev layer, not create a new tile. Therefore, for each tile in the Elev_mod layer, the corresponding tile in the Elev layer must exist.
S:\Development\Orbiter2016\Utils>treeman ..\Textures\Earth Elev -s -v
Examining Elev layer for ..\Textures\Earth
Reading header of S:\Development\Orbiter2016\Textures\Earth\Archive\Elev.tree
Header OK, reading TOC
Mapping TOC to file list
Level 1 not covered
Level 2 not covered
Level 3 not covered
Level 4 tiles:2 size:268524 compressed:85818 fully covered
Level 5 tiles:8 size:1074096 compressed:306467 fully covered
Level 6 tiles:32 size:4296384 compressed:1094614 fully covered
Level 7 tiles:119 size:15306368 compressed:3908038 fully covered
Level 8 tiles:384 size:48739206 compressed:13882897 fully covered
Level 9 tiles:1204 size:150784326 compressed:49014935 lat: -90.000° to 84.375° (bands 1-31 of 32) lon: -180.000° to 180.000° (bands 0-63 of 64)
Level 10 tiles:3971 size:483581543 compressed:171700025 lat: -90.000° to 84.375° (bands 2-63 of 64) lon: -180.000° to 180.000° (bands 0-127 of 128)
Level 11 tiles:42 size:4163222 compressed:2101525 lat: 22.500° to 47.813° (bands 30-47 of 128) lon: -84.375° to 16.875° (bands 68-139 of 256)
Level 12 tiles:104 size:11145846 compressed:6414721 lat: 25.313° to 47.813° (bands 60-91 of 256) lon: -84.375° to 16.875° (bands 136-279 of 512)
Level 13 tiles:265 size:33231595 compressed:20543679 lat: 28.125° to 47.813° (bands 120-175 of 512) lon: -81.563° to 16.875° (bands 280-559 of 1024)
Level 14 tiles:8 size:537448 compressed:140004 lat: 28.125° to 28.828° (bands 348-351 of 1024) lon: -80.859° to -80.508° (bands 564-565 of 2048)
Level 15 tiles:27 size:1813887 compressed:436062 lat: 28.125° to 28.828° (bands 696-703 of 2048) lon: -80.859° to -80.508° (bands 1128-1131 of 4096)
Level 16 tiles:9 size:604629 compressed:107048 lat: 28.521° to 28.652° (bands 1396-1398 of 4096) lon: -80.728° to -80.552° (bands 2259-2262 of 8192)
Level 17 tiles:26 size:1746706 compressed:212606 lat: 28.564° to 28.652° (bands 2792-2795 of 8192) lon: -80.728° to -80.552° (bands 4518-4525 of 16384)
Highest level:17, 5/17 covered, total tiles: 6201, total size: 757293780, total compressed: 269948439, compression savings: 64.354%
I tried it and it doesn't look as good as the Orbiter 2010 version which was Ascension Island v.2.1 or just called Wideawake International, no offence intended but it looks plain compared.
I agree. No usable hangers or anything. 2010 is way better.
I'm not sure what the problem is here. You realize that Ascension Island is a real island, right? There's no hangers or launch pads on the real Ascension Island for you to launch anything. This isn't the 2016 version of Wideawake.
What would happen if I install this into 2010? Nothing?
I think this is really a mistake many may suffer from.
For those who don't know, please note that WHAP contributed Wideawake's files to the ORL project years ago, so it still is in the current OMP distribution. Since the current plan is to make OMP 2016 compatible, there is also the plan to do the same to WIA (this is also one of the reasons why I'm working on treeman's base conversion feature). Textures are converted already, elevation is the next step:
I think this is really a mistake many may suffer from.
For those who don't know, please note that WHAP contributed Wideawake's files to the ORL project years ago, so it still is in the current OMP distribution. Since the current plan is to make OMP 2016 compatible, there is also the plan to do the same to WIA (this is also one of the reasons why I'm working on treeman's base conversion feature). Textures are converted already, elevation is the next step:
Face, can you please share the Wideawake modified 2016 version of Ascension Island, in the current state of development?