Request Artemis landers

Would you consider to make the transfer stage, together with the lander?
I think they will dock in LEO, or so. It has a large sunshield at the back, to reduce propellant boil-off of both vehicles.
I guess yes. Not sure what it looks like.
 
Thanks. So we know the tanks is 7 m in diameter.

Looking to how that shield deploys
 

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I have this so far. The white ribs are 7m in diameter. I need to add rcs motors. On the shield. I might just make a large mesh and cut at angles and just have it fold down. they might overlap when folded?

The coding of the fuel transfer might be tricky?
 

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Now we have this:. the solar shield might be tricky. I can make it just appear, scale it out. but I think it reality it all folded.?

Any ideas?
 

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Thanks. Not sure how to animated that thought. Right now I think just scale the shield.
I have seen Kerbals and it is just segments

I might be able to cut the shield into pieces and fold/rotate them down? A lot of animations?
 

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Now this. I wonder how to transfer the fuel?
I guess the vessels are docked?
When looking into docking port and fuel management, I would propose like this:

You can get a dockhandle to the docked vessel with
DOCKHANDLE VESSEL::GetDockHandle ( UINT n ) const; Returns a handle to a docking port.

Then retrieve a handle to the docked vessel
OBJHANDLE VESSEL::GetDockStatus ( DOCKHANDLE hDock ) const; Returns a handle to a docked vessel.

Then get a handle to the vessel interface:
OAPIFUNC VESSEL∗oapiGetVesselInterface ( OBJHANDLE hVessel ); Returns a VESSEL class instance for a vessel.

Then you can get the current propellant mass of the vessel,
::GetPropellantMass (PROPELLANT_HANDLE ph)

add to this value what you are willing to transfer and set the new propellant mass of the vessel
::SetPropellantMass (PROPELLANT_HANDLE ph, double mass)

Finally reduce your own propellant mass by the transferred amount.
 
Going to need code help on this.
OBJHANDLE docked_ship = GetDockStatus(GetDockHandle(0));
VESSEL* v = oapiGetVesselInterface(docked_ship);
fuel = v->GetPropellantMass(PROPELLANT_HANDLE ph); //get fuel mass of docked ship
newfuel = fuel = 100; // add 100 to fuel;
SetPropellantMass(PROPELLANT_HANDLE ph, newfuel); //new fuel
PROPELLANT_HANDLE tank3 = PROPELLANT_HANDLE tank3 - 100;

What wonder what the mass and fuel and thrust should be?

Sounds like I need the Ph handle of the docked ship?
 
Got her to launch on the newglenn

Issues to solve. Maybe the 9x4 will launch her as the fairing need to be larger. or adapt larger faring for the new glenn?

Still need that code to transfer fuel. It will ctd if not docked.
 

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I am using the starship tanker code and I got her to refuel the lander.
I wonder what the max fuel the vessel should be?

This is what I have. The lander is docked and empty. press J on the CSFuel and the lander is full. 2 on the fuel tank closes the shield

I guess rework of the lander is next:)
 

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Last edited:
So something like this.
I will need to retexture it.


I suppose the side dock has a cover?
 

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I wonder what it should look like under the cover?
I know it is a dock to load the crew in

Also I saw this CIS vessel it has 3 thrusters? I wonder how many it has? my has 2
 

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Thoughts? the CIS refueler. This model has nothing at the top. I think the MK2 doesn't have a docking ring. I wonder about the size of the CSI front? from what I have seen the Mk2 top is just flat?

With that tube on the CISfueler I don't have to change the size. otherwise is mated flush to flush it will hit the antennas

this top looks like it has some flat structure?
 

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Last edited:
So My version will not load on the NG. Either the craft is a little big. those gear shrouds extend into the fairing.

This is what I have for the craft:
ph_RM = CreatePropellantResource(12000); // Descent stage propellant tank

SetDefaultPropellantResource(ph_RM);// Set descent tanks as default propellant resource
th_descent[0] = CreateThruster(_V(0, 0, 0), _V(0, 1, 0), 132000, ph_RM, 4398); // Orbiral stage engine
3x be7 thrusters
 

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