OHM Ares I-X

OrbitHangar

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Quick-n-Dirty Ares I-X. Urwumpe is making a better one, but this one is there for simulating it before the actual flight. Make sure you activate the PitchProgram2 module before you launch, then follow the included instructions. Autopilot is by included MFD, sequencing of jettion and parachute is manual.

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This one doesn't seem to work for me. No CTD, but I don't see the rocket,
and the cockpit view looks like it is lying on its side.

Base orbiter installation only, tried all graphics modes, pitch module is enabled, and I dont see it on the mfd selections either. Very wierd.

screenshots:

ares.jpg

ares1.jpg
 
Hmm, that's weird. I tested this on a fresh Orbiter install before I uploaded it.

Check what files you have in your Modules directory. There should be an AresIXFS.dll and AresIXUSS.dll. Also check for any zero-length files in the config, config/vessels, textures/AresIX, and meshes/AresIX. When I've seen this happen, it's usually because the DLL isn't there. Missing meshes usually cause CTD, a missing config file generates an error in orbiter.log.

Can you post your orbiter.log?
 
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There should be an AresIXFS.dll and AresIXUSS.dll. Also check for any zero-length files in the config, config/vessels, textures/AresIX, and meshes/AresIX.
When I've seen this happen, it's usually because the DLL isn't there. Missing meshes usually cause CTD, a missing config file generates an error in orbiter.log.

Can you post your orbiter.log?

modules:
AriesIXFS.dll = 33kb
AresIXUSS.dll = 19kb

config/vessels:
AresIXFS.cfg = 1kb
AresIXUSS.cfg = 1kb

meshes/AresIX:
6 files, all good sizes looks like

textures/AresIX:
FS.dds = 683kb
USS.dds = 683kb

orbiter.log:
Code:
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 4
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family)
Found 0 joystick(s)
Module DGConfig.dll [API v.060425]
Module AtlantisConfig.dll [API v.060425]
Module ScnEditor.dll [API v.060425]
 
This one doesn't seem to work for me. No CTD, but I don't see the rocket,
and the cockpit view looks like it is lying on its side.

Base orbiter installation only, tried all graphics modes, pitch module is enabled, and I dont see it on the mfd selections either. Very wierd.

screenshots:

View attachment 3594

View attachment 3595

I think the problem will be solved by installing the Microsoft Visual C++ packages. I don't know which version of the compiler the author used, but it is safe to install both these packages anyway:

http://www.microsoft.com/downloads/...D9-AE1A-4A14-984D-389C36F85647&displaylang=en

http://www.microsoft.com/downloads/...75-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
 
Good catch! I used Visual Studio C++ 2008 express.

Does anyone know how to compile such that it doesn't have this dependency?
 
Good catch! I used Visual Studio C++ 2008 express.

Does anyone know how to compile such that it doesn't have this dependency?

I don't think that is possible, but I am not a programmer. :)

Did you read my messages about the parachute problem?
 
That worked... Thanks!

I recently had to re-install winders because of a
crash, so that makes sense that all the stupid MS add-on stuff you need (for winders, not orbiter) disappeared.

-Chris
 
Good catch! I used Visual Studio C++ 2008 express.

Does anyone know how to compile such that it doesn't have this dependency?
Are you building as "Debug" or "Release"? (the right answer is "release")
 
Hielor: I think I compiled it in release, that's what the project is set for now.

Zeehond: Both parachutes works for me, but you can't see the drogue from the cockpit. You can still tell its active, because the whole vehicle swings tail first, and the terminal velocity is about 100m/s (200m/s with no chute, 25m/s with main chute).
 
Zeehond: Both parachutes works for me, but you can't see the drogue from the cockpit. You can still tell its active, because the whole vehicle swings tail first, and the terminal velocity is about 100m/s (200m/s with no chute, 25m/s with main chute).

That is strange. I have tried it several times and from the outside and the inside the result is the same. With one press of 'c', I get the mains and the decel to 25 m/s.
 
Hielor: I think I compiled it in release, that's what the project is set for now.
I'm not sure what the dependency is but if you statically link the CRT that may also help. Compile with the "Multi-threaded (/MT)" option instead of the "Multi-threaded DLL (/MD)" option.
 
OK, I think I found a couple of uninitialized variables that might be causing the problem. I've uploaded a new version, along with the changes tblaxland suggested.

And, that'll learn me to make stupid mistakes like that. My addon was number 1 with a bullet for this week, 370 downloads, and when I uploaded the fix, that all collapsed to zero. The moral of the story then I guess is to get it right the first time.
 
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H - 30 minutes :D Thank you for it.
 
Hello everyone,
I have just discovered your ADDON, and I find it formidable.

And still super ADDON
Very nice job

Pappy2
 
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