Idea Animals

kamaz

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Today, I have learned about the existence of a game named Goat Simulator, which allows the player to control, you've guessed it, a goat.

After I stopped laughing, I have realized that animals are sadly under-represented in the Orbiter universe, with the exception of a seagull:


And we could recreate India's fist space mission in detail:

AppleTransport3.jpeg


Let's add animals to Orbiter!
 
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And Canaveral could use some alligators instead of cows. :lol:
 
And we could recreate India's fist space mission

Actually sixth mission.

However, I like the idea. The only hurdle is making the animal meshes and animating them to move realistically.
 
However, I like the idea. The only hurdle is making the animal meshes and animating them to move realistically.

Current mesh format used by orbiter doesn't support skeletal systems for animation.

You can in principle animate groups of vertices, or divide animal into animatable meshgroups but you still need to write proper animation system for them.

Also second method would make animals look like toys (visible joints)
 
so why not create some ummu animals? You'd even be able to have movement of a sort.
 
I was thinking of something like this: [ame="http://www.orbithangar.com/searchid.php?ID=2998"]http://www.orbithangar.com/searchid.php?ID=2998[/ame]
 
Current mesh format used by orbiter doesn't support skeletal systems for animation.

But we're not making Jurassic Park either.

Let me point out that a cow with visible joints is still superior to a non-animated cow. And a non-animated cow is still superior to no cow at all.
So even having a basic non-animated cow mesh would be much progress to what we have now (i.e. no cows). You can use it to decorate bases or put it on SC3 and drive it around.
 
What about making them as UCGO cars? In that way, we can use the AI to make the animals seem to move about on their own.
 
What about making them as UCGO cars? In that way, we can use the AI to make the animals seem to move about on their own.

Genius!

Plus, we could load them into Arrow and fly them to Mars!
 
Let me point out that a cow with visible joints is still superior to a non-animated cow. And a non-animated cow is still superior to no cow at all.

Plus, I'm not sure you can really notice the joints when flying over a herd of goats at Mach 1 :lol:

Seriously, joints aren't that bad if well done.

Plus, we could load them into Arrow and fly them to Mars!

And use them to produce vast quantities of Methane :)
 
I should have some reindeers in my backup folder. Will search this evening
 
Here is something I put together quickly.

The mesh floats a bit above the ground :hmm: .

Requires UCGO. (the car is found in the usual "Cars" folder)

EDIT: Mesh was oversized.
 
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Here is something I put together quickly.

The mesh floats a bit above the ground :hmm: .

Requires UCGO. (the car is found in the usual "Cars" folder)

Try meshwizard, it can translate mesh files to get that working properly.

I know you can have UMmu crew visible while inside of a UCGO car, wouldnt it be hilarious if they showed up as riding the goat? :lol:
 
Great work! :thumbup:

However, the goat appears to be a bit oversized... and, my scenario has an UMMU riding it, although that UMMU is nowhere to be seen:

picture.php


Here is the relevant part of the scenario file -- am I doing something wrong?

Code:
Goat:UCGO\Cars\Goat
  STATUS Landed Earth
  POS -80.6758160 28.5226940
  HEADING 66.55
  AFCMODE 7
  NAVFREQ 0 0
  UMMUCREW Tech-Stefan_Speed-37-70-70
  AIInFonction 0
  CurrentWpt 0
  EngineStarted 1.0000000000
  FlashLightState 0
END
 
Today, I have learned about the existence of a game named Goat Simulator, which allows the player to control, you've guessed it, a goat.

Goats usually don't do the stuff depicted in the trailer... thankfully. My job would be so much harder if they would go around swinging axes :shifty:

I can't recognise the breed in the pic above... never seen a goat with uniform black fur.
 
As for the floating goat issue, I believe that this is the key (from UCGO docs):

Bottom of the wheels (contact point with ground) must be at world -1 meter (Y)


---------- Post added at 09:50 PM ---------- Previous post was at 09:49 PM ----------

Goats usually don't do the stuff depicted in the trailer... thankfully. My job would be so much harder if they would go around swinging axes :shifty:

Your job involves goats?

---------- Post added at 10:33 PM ---------- Previous post was at 09:50 PM ----------

I've fixed the mesh. Now that's much better:

picture.php
 
Can you send me whole fixed package?? I'll include a human on it (passenger for example)

---------- Post added at 11:44 PM ---------- Previous post was at 11:36 PM ----------

Hmm - elephant may be usefull as towing vehicle
 
Here is a fixed mesh (just replace the original) and the scenario.
 

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