vchamp
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- Mar 24, 2008
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Any ideas how is the turning in UCGO vehicles coded? I'm trying to add two forces in clbkPreStep(). The first has the attack point at _V(0, 0, 0) and it just pushes the tug forward. No problems with this. The second force, which must turn vehicle around the Y axis, has the attack point at _V(0, 0, <distance of front axis from vehicle's center>). The question is how to set the direction and magnitude of the force vector correctly.
What a pity Dan's cars are not extendable. They turn so nicely. If only it was possible to add a custom functionality to them. Probably I'll have to make an utility module that would only manage the tug-to-plane attachment. I already had some good animation this way, pulling DeltaGlider by UtilCar.
What a pity Dan's cars are not extendable. They turn so nicely. If only it was possible to add a custom functionality to them. Probably I'll have to make an utility module that would only manage the tug-to-plane attachment. I already had some good animation this way, pulling DeltaGlider by UtilCar.