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- May 18, 2008
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Update: Again (unfortunately), the Toehold Project is taking a back seat to the Ascension Project. AIA have decided to bring forward the expansion project for Wideawake International, upping it's priority over the Toehold Space Station. Once this is done, full focus will return to the Toehold Prohect.
Watcha folks,
So after some time away I've finally started work on AIA's Toehold Project: the Toehold Space Station (name not confirmed).
It's basically a modular space station for intended use on the lunar plane as a half-way house for the moon. Nothing new there as an idea, but something I've been intending to do since I set up AIA. Since I escalated AIA from modern day to near future tech, the whole thing is designed around using the large cargo bay of the XR5, so that means large modules by-and-large. I'll track the dev of the whole station here, but will likely release the modules individually as they are finished.
Anyway, I'll add more details of the whole station plan soon, although you can read about the Toehold Project on my blog.
For now, I thought I would post up a few early dev shots of the first module, currently labeled "The Core".
It is designed as the heart of the station, and has the following features:-
-Docking for XR5 and DG class vessels
-Robotic arm for cargo and station expansion.
-Viewing window of docking/cargo area(module's cockpit)
-5 module docks for further modules
-2 solar arrays (animated truss and solar array gimble)
-It's 24m long and about 7m across, space enough for a good sized crew from day one of the station's life
Solar array truss in launch configuration.
Solar truss and array deployed
Rough concept shot of how the station will develop.
Theres a few more shots on my blog too.
As ever your thoughts, ideas and questions are greatly appreciated.
WHAP
---------- Post added at 12:16 AM ---------- Previous post was at 12:13 AM ----------
While I'm at it actually, 2 more things.
I'm gonna do the whole station as SC3 vessels. If anyone felt the urge to convert them into .dll when I'm done, they would be more than welcome!
Also, regarding animations of solar arrays, I have a question. Is it standard practice to have the mesh compiled with them extended and reverse the animation, so that it's easier to do the scaling of the arrays themselves?
cheers.
Watcha folks,
So after some time away I've finally started work on AIA's Toehold Project: the Toehold Space Station (name not confirmed).
It's basically a modular space station for intended use on the lunar plane as a half-way house for the moon. Nothing new there as an idea, but something I've been intending to do since I set up AIA. Since I escalated AIA from modern day to near future tech, the whole thing is designed around using the large cargo bay of the XR5, so that means large modules by-and-large. I'll track the dev of the whole station here, but will likely release the modules individually as they are finished.
Anyway, I'll add more details of the whole station plan soon, although you can read about the Toehold Project on my blog.
For now, I thought I would post up a few early dev shots of the first module, currently labeled "The Core".
It is designed as the heart of the station, and has the following features:-
-Docking for XR5 and DG class vessels
-Robotic arm for cargo and station expansion.
-Viewing window of docking/cargo area(module's cockpit)
-5 module docks for further modules
-2 solar arrays (animated truss and solar array gimble)
-It's 24m long and about 7m across, space enough for a good sized crew from day one of the station's life
Solar array truss in launch configuration.
Solar truss and array deployed
Rough concept shot of how the station will develop.
Theres a few more shots on my blog too.
As ever your thoughts, ideas and questions are greatly appreciated.
WHAP
---------- Post added at 12:16 AM ---------- Previous post was at 12:13 AM ----------
While I'm at it actually, 2 more things.
I'm gonna do the whole station as SC3 vessels. If anyone felt the urge to convert them into .dll when I'm done, they would be more than welcome!
Also, regarding animations of solar arrays, I have a question. Is it standard practice to have the mesh compiled with them extended and reverse the animation, so that it's easier to do the scaling of the arrays themselves?
cheers.
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