this is after a freeze
I have 17 mp3's in the folder. I have tried a few ways to do it.
1. load mp3's and switch play mode in mfd when i get to the space setting..freeze
2. the same as above...in sound config set to always play mp3. start orbiter INSTANT FREEZE without any delay.
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.79365e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 4
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Mobile Intel(R) 945 Express Chipset Family)
==> Direct3D HAL (Mobile Intel(R) 945 Express Chipset Family) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module RWarpMFD.dll .......... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module HoverMFD.dll .......... [Build 140120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1024 x 768 x 16
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 16 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module PAX377.dll ............ [Build 140307, API 100830]
Module Ummu.dll .............. [Build 140111, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
---------- Post added at 08:44 PM ---------- Previous post was at 08:20 PM ----------
update
just remade the playlist file and verified that it is correct by opening the play list file and still no joy
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************
Orbiter version: 100830
Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer 22050hz 16bits (default 22050/16)
DopplerFactor 1.00 (default 1.00)
VaccumAttenuationFactor 1.00 (default 1.00)
SoundDistanceFactor 1.00 (default 1.00)
MaxSoundProcessPerSecond 60 (default 60)
MaxAnimCheckPerFrame 10 (default 10)
PlayWhenOrbiterInBackground false (default false)
WriteInLogAllLoadedSound false (default false)
-------------------------------
Orbiter directory: C:\Orbiter 2010\
Listing planets winds and bases sounds:
6 planet wind sound found
5 bases sound found
Passed initModule - Ok
Vessel lizzy requested an ID, returned= 0 OK
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
Sound hardware capabilities: Driver is certified.
Maximum hardware mixing buffers: 4.
Maximum hardware 3D buffers: 3.
headphone.
Attempt to create Primary buffer: 22050hz 16bits 3d: yes
3D primary buffer initialised OK
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 ERROR-> no MP3 found in the mp3 directory
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: No sound config found for class: PAX377
Focus changed load vessel wave - OK
FAILED: FindResource DX Code: E_FAIL
LoadWave3D->unable to load 3D wave: sound\vessel\countdown.wav DX Code: E_FAIL
Attempting to close viewport...
Attempting to kill DirectSound...
-------------------------------
Wav files Statistics:
---------------------
Nbr of wav loaded during simulation: 46
Nbr of wav re-used from memory: 0 (not loaded from disk so not counted in wav loaded)
Max nbr of wav in memory in same time: 44
Nbr of wav failed to load: 1
Nbr of wav not unloaded at exit: 0
-------------------------------
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK
Passed ExitModule - Ok