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  1. R

    The bridge set for filming (which my bridge is based on) and the actual model itself don't fit...

    The bridge set for filming (which my bridge is based on) and the actual model itself don't fit either, the angles at the nose that the windows are on are off, so I was going to have to adjust anyway. I figure that the windows are about 6 feet tall ( 1.83 meters ) if that helps. I always knew...
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    Cooool , you don't think small do you?:cool:

    Cooool , you don't think small do you?:cool:
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    I've been working on the Bridge, But it would again probably need to be cut way back...

    I've been working on the Bridge, But it would again probably need to be cut way back http://www.cowandgator.com/images/stories/misc/bridge1.jpg http://www.cowandgator.com/images/stories/misc/bridge2.jpg
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    I noticed that the ship is mirrored ( the dish is on the wrong side..) , not sure why, but the...

    I noticed that the ship is mirrored ( the dish is on the wrong side..) , not sure why, but the whole thing is reversed?? any thoughts?
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    Oh, if you havent seen this you might love it: http://www.zen171398.zen.co.uk/Alien.html

    Oh, if you havent seen this you might love it: http://www.zen171398.zen.co.uk/Alien.html
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    I AM IN TEARS DUDE!!!!!!! :10sign: I now see what you mean by the exhaust ports reversed I will...

    I AM IN TEARS DUDE!!!!!!! :10sign: I now see what you mean by the exhaust ports reversed I will try to fix these. I know I'm getting ahead of myself... but how about in space docking maneuvers? http://www.propstore.com/content/propstorecollection/nostromo/alienHD-1252485.jpg...
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    No problem with down loads, I'll give this a go and tell you how it went

    No problem with down loads, I'll give this a go and tell you how it went
  8. R

    I've kinda been working several things at once, you might like this...

    I've kinda been working several things at once, you might like this: http://www.propsummit.com/viewtopic.php?p=36681#36681 and this is an Idea I had for a rework of a Canadian series from the 70's called Starlost. YouTube - Starlost intro Really just a note to let you know I'm still...
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    I am psyched! I just got a great idea, would it help if I pulled this apart in Sketchup, kind of...

    I am psyched! I just got a great idea, would it help if I pulled this apart in Sketchup, kind of explode the thing? Then you could do what is needed in Anim8er....
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    Enjoy your time with your friends, its good to walk away from hobbies every once and awhile...

    Enjoy your time with your friends, its good to walk away from hobbies every once and awhile :thumbup: I am happy to hear that you are able to get it flying, I do believe I can still pare down the detail with out loosing any of the fun of this model. I found some of the issues, but not all...
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    I'll see what detail I can remove and then repost the .obl file. There are other places I can...

    I'll see what detail I can remove and then repost the .obl file. There are other places I can pare down as well - the dish on the front, and the other antini all over can be simplified etc.
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    Comment by 'Roadware' in media 'I've got issues in Animator where I can't seem to sync the faces so they are ALL facing 'out'. the result is that half the model is 'invisible' in Orb'

    posted a link on the Nostromo thread with the corrections I have made so far. We will need to yank a lot of detail out though to make it flyable I fear.
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    Idea importing models from Google Sketch-up to Orbiter, namely the NOSTROMO

    Alright folks, here we go, I have corrected the normals and have also converted the whole thing into an .obj file to avoid the conversion issues. I took a quick peek at it in Anim8tor, and it looks good so far. cmoon55, see what you can do with it. I imagine if we want to fly this thing we...
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    Comment by 'Roadware' in media 'I've got issues in Animator where I can't seem to sync the faces so they are ALL facing 'out'. the result is that half the model is 'invisible' in Orb'

    Tis I! thanks for the words... Anyway, I think the first thing to do with this is to normalize all the faces so they all face out (like they should...) in sketchup, in fact the issues you are having are due to the problems this model has in sketchup. namely the reversed faces the scaling issues...
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    Comment by 'Roadware' in media 'I've got issues in Animator where I can't seem to sync the faces so they are ALL facing 'out'. the result is that half the model is 'invisible' in Orb'

    The face thing is my fault. I was very new to Sketchup when I built it and did not sink up the faces. I have posted on your original post about the Nostromo, and am working to clean up all these issues
  16. R

    Hey! like your new avatar!

    Hey! like your new avatar!
  17. R

    Idea importing models from Google Sketch-up to Orbiter, namely the NOSTROMO

    In my model the nacelles and landing gear were built separately and then merged together in one model, they were rescaled in the process. My guess as to why the scaling issues in conversion. I have decided to rework the model to make it more portable (better conversion). Included will be better...
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    Idea importing models from Google Sketch-up to Orbiter, namely the NOSTROMO

    Nostromo Sketchup model I have a Nostromo model on sketchup here: http://sketchup.google.com/3dwarehouse/details?mid=2a0817af9ee34b63fc1c0bedc2a9e52f not sure if this is the one you are talking about If this is the one, you are more than welcome to use the model.
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