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  1. Moach

    Solar panels on real-life spacecrafts : single or dual-sided ?

    You're gonna have to have some arrangement to pivot them around and point at the sun anyways (even if its just turning the whole craft about itself) - May as well save the weight of making them two-sided. That would basically mean a second set of panels on the other side But what's the use of...
  2. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    Another build today! Mk.1f4-NT is now live! Bunch of bugs got fixed on this one - simulation feels lots more cromulent! Game is still free, so please keep telling people about it so that one day this may become a real thing that I can make a living from... I wouldn't have the gall to...
  3. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    Showing off the new propeller and engine sounds aboard our trusty remake Devastator from Crimson Skies (which is a really smooth ride in a physics-based sim)
  4. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    Now with constant-speed propellers! https://www.motorwings.net/updates Still free for now! Only cost is please tell everyone who will listen (or can be held in place with rope or something) about it so that we can build up a proper playerbase. Enjoy! Now hear this: I will grant players...
  5. Moach

    Question What games are you playing?

    When not working on my own new game (MotorWings flightsim) - Then it's usually ArmA 3. I like flying helicopters with Advanced Flight Model there - It's actually quite a realistic rotorwing simulation (built on spin-off technology from Take On: Helicopters, a nifty heli-sim by the same...
  6. Moach

    What is this kind of number sequence called?

    Various ways to integrate it, with 10 steps for a range of 0~10 it should be pretty much the same as summation, no? I mean, assuming you're using the simple x += dx method for it and not some higher-order RK4 type deal, of course... anyways - It doesn't seem to have a specific name, but...
  7. Moach

    News Betelgeuse is acting strange

    Whatever happens, has already happened 642 and a half years ago - We're just waiting until the light gets here so we get to find out... I suppose astronomers everywhere would give a condescending "that's cute" look to any online gamer complaining of 200-ish millisecond pings... Would be neat...
  8. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    Anyways, a few more parts added today: Also gave the old runway a good revamp, with an overlay arrangement for much sharper textures This should be in the next build, but for now there isn't enough new stuff to be worth doing a whole release just yet. Gonna make some more new parts first
  9. Moach

    What do you do for a living?

    Much like HarvesteR, I'm also a game developer. This is possibly related to the fact that we're twins and graduated game design university in the same class. Curiously enough, we each have our own separate projects, despite some passing similarities between them My work at present is...
  10. Moach

    Gaming Xplane: Accuracy of Simulation

    Those genres aren't mutually exclusive, I think... There are many out there with a shared attention span for both Sim and RPG. Even if there aren't many titles out there that try to bridge the gap across those genres, well, at least not yet. I'm working on one that should eventually have a...
  11. Moach

    Gaming Xplane: Accuracy of Simulation

    AFAIK, The MS-FS series is based on a fully parametric flight model. That is: It solves flight dynamics for the entire aircraft as a unit whole, using a wide array of config parameters to specify just exactly how each particular type performs across its flight envelopes. Basically, it turns...
  12. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    New stuff! ] see https://www.motorwings.net/updates for details and download link! Also, now the game has its own original soundtrack too! I composed it myself, and found that writing orchestral music isn't really difficult, the problem is just getting them all to fit in your room... (J/K...
  13. Moach

    Update Updated G42-200 Starliner

    The mesh was modeled facing straight front, no angle. The main gears are actually lower than the nose, giving it a few degrees of nose down static pitch IIRC, Orbiter back then would pretty much work out that angle by itself, or at least I don't recall it ever having been anything but a...
  14. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    Hey, everyone! New build today! Now you can use your joystick(s) to fly your glorious/infamous creations around! It also includes the plane in the picture above, the Hellcaster Sovereign And I've fixed a bunch of weird bugs that were making the drag model act all weird (basically...
  15. Moach

    Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

    New build (Mk.1d) Just Uploaded! Here's the news: Updated Map Generator; Performance improvements, better position tracking for detail. Improved Terrain Texturing and Elevation Generators. Added Tweakable System to Parts. Added Part Selection Highlighting and Preview Effects. Added Part...
  16. Moach

    Important Orbiter Forum Migration to XenForo

    mankind's abuse of white backgrounds will yet burn out their eyeballs one day.... I like VB - it has a nice balance of features and usability, though it is going a bit over the hill and there are indelible stains on the carpet. Most newer designs still strike me too much like they were made...
  17. Moach

    [NEWS] OrbiterSound 5.0 will be released Tuesday 11 august

    Whatever day it gets released on, it'll be a Tuesday. Even if the day before the release is a Saturday, when it comes out, it'll then be Tuesday. The rest of the calendar is just gonna have to find a way to cope with the inevitable: Every release day is a Tuesday!
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