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  1. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Even if you press right mouse button, and click "view image"? Hm, all previous images I made the same way... https://ibb.co/5TcbL6y https://ibb.co/ggPFFBD https://ibb.co/qnc5NZg Links should work: Third photo - left wing's trailing edge had the same gaps as the [now fixed] right wing. First...
  2. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Third photo - left wing's trailing edge had the same gaps as the [now fixed] right wing. First pic - wanted to show I noticed a while ago gaps where payload bay meets the cabins aft wall. Second pic - red lines show that gap. I could not make a look around while in shuttles cockpit (aft...
  3. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Ku-Band antenna - hm I was "scared" how much more detailed and real it looks :) 1) Aft cockpit camera, seems to be, has not moved: I thought about something like (0.45, 3.02, 12.46). 2) Port side payload bay rear window has a gap between inner black frame and whitish mesh. P.S Bottom of...
  4. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Back home in the evening (7:42 pm) after a working day (must be 11.42 a.m. in Texas). yes, I would prefer to have some key, for manual stowing (nozzles closer together, as in my animation) when in orbit.
  5. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I stowed in orbit after MECO, with specific animation command but honestly, I am not sure how it is in real life, I just saw in orbit photos (from ISS) and during landing that SSME's are closer together. in first image - minor issue. but in the second - there is a flicker looking form outside...
  6. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I do not know why it does not appear, but "view image" works. ---------- Post added at 11:00 PM ---------- Previous post was at 10:53 PM ---------- BTW I saw SSME nozzles up high, but my animation somehow moved them more together (of course, group numbers and ANIM COMP numbers can be...
  7. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Hi, did a quick test. 1) Port side aft window outer black "frame" is flickering ("mesh overlapping"?). 2) Sitting in PLT seat front window, front window's left side very small gap (just a few points, when earth in background), i think between cockpit and main mesh. 3) Maybe aft cockpit...
  8. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    There is also small gap above the cockpit window in the middle... visible there in that pic, between red circles.
  9. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Missing? On the left? Isn't it hidden behind monitor\screen box. By the way - upper windows have some seams\gaps, looking up from aft cockpit view (at them), where darker frame mesh meets the lighter "main" cockpit mesh. Is it worth fixing I do not know.
  10. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yes, I meant those black frames\lines around windows.
  11. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Unfortunately I haven't worked too much on shuttle mesh, only a bit closing gap around one of the umbilical doors. Maybe it is not a biggest issue after all. I saw some other smaller gaps when viewing close in... I thought for a while, there would be an idea to introduce internal frame, which...
  12. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Just wanted to add some notes about PAM-D testing... Never say "everything OK" too early, I launched STS-51G scenarios, 3 PAM-D satellites. There are times, when everything works, and there are times when not everything works. I loaded launch scenario: 1) one time everything OK 2) second...
  13. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I also thought about few of those things: 1) Shuttle main engines - weren't they stowed, when in orbit (three nozzles were moved closer together)? I saw "SSMES 1 1.0000" entry in Shuttle2016 scenario, I think it is just taken over from Shuttle Fleet scenarios. 2) Shuttle\Orbiter meshes have...
  14. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    BTW I noticed mistyped word "ORGINIAL" instead of "ORIGINAL" in some scenarios.
  15. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Everything is OK. When I started STS-61C orbit scenario, the same problem appeared, but I replaced scenario entry "Shuttle2016B" with "Shuttle2016Deva", and everything worked flawlessly.
  16. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Wait, I tried again and PAM-D button RPM+ worked normally, everything was OK! Hm, maybe your last change affected that too?
  17. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    OK, that's it! Now it's OK - slow (< 1 min) - the same on launch pad and in orbit! But about PAM-D comsats, I press to begin RPM, it rotates immediately fast (400rpm?) around the same correct shuttle Y axis, then after 3-4 seconds, it suddenly begins to spin normally with 50rpm. From this...
  18. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I like IUS as it is. Maybe let's keep it as it is. I noticed in orbit, that OMS burn looks odd some particles are there, but they are kinda white squares, and generating source is lower than OMS nozzles. But overall my impression is very good. I adapted Leasat, and PAM-D+HS-376 sats even faster...
  19. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I am still looking on umbilical hatches animation, maybe in meantime update Y coordinates of rotation points to: -2.849617 value. I think it is more accurate, so it should be: -1.341984, -2.849617, -7.251037 1.341984, -2.849617, -7.251037
  20. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    I forgot to add that "exttank hatches" - umbilical doors also should have rotation axis defined a bit under angle, should be these values: ROT_AXIS=(0,-0.0523,0.9986) P.S. IUS ASE still rotates quite fast in orbit.
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