Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Here's a development patch (only for developers) for a ray-traced VC textures. It's been a while since I last time build a binary patch so I hope I didn't forget anything. Orbiter can be downloaded from the GitHub page by clicking a small "tag" icon next to "branches" and then select...
There is one other possibility to render a planet into a texture, let's say 512x512, and then render the texture on screen in smaller size and flattened so that the planet image becomes ellipse. Right now if the Earth is view from a great distance, let's say from the Moon, it doesn't look good...
Making Jupiter an ellipsoid shouldn't be a problem. Although, the horizon ring is ray-traced and needs a remake. The Earth would be a major problem because the atmospheric ray-tracing extensively relies on spherical symmetry transforming all related math equations in 2D, that's no longer the...
Just wait a minute. We can just flatten the graphics by reducing the length of polar axis in a matrix. Which would leave the sunlight occlusion checks. This would not work for planets with land-able solid surface.
Jupiter and other gas giants are special cases in rendering. They have their own renderer which doesn't use atmospheric rendering at all. So, making them elliptical isn't that much of a problem. I haven't thought about any approximations, but yeah why not, do you have some ideas how to ? Maybe...
Changing the rendering code to work with elliptical body would be a real nightmare. What about simply altering the radius of the sphere depending on camera location ?
I guess the shadows could be implementable but wide angle lights 120deg cone angle the max range would be about 3-6 meters, narrow angle 20deg could give a range of 50-100 meters. The ranges could be higher if the observer is in the source of the light. The main problem is that behavior of...
Hello,
I would need a simple mesh for Orbiter development in Orbiter's (*.msh) format and I don't have proper tools/time to study a use of them. It's a unit sized cube (i.e 8 vertices and 12 triangles) corners (1,1,1) and (-1,-1,-1). Camera would be inside the cube and normals facing inside...
Maybe. For an example the KSP supports shadows for local lights in a very limited manned and the range is no more than 3-4 meters from a source and the light count is around 2-4 light sources. Which in Orbiter would probably not work too well at all, it doesn't work too well in KSP either. I...
I have no plans to add support for shadows for local lights. It would have heavy performance impact and there are some other problems with the implementation as well. There are more important things to do.
I have never used Git before the Open Orbiter so I am a bit unfamiliar with a lot of things there. But I do support the idea to make it easier and better to use. Currently the main branch is protected so that no direct commits can be made there only pull requests. It could be helpful if active...
Thanks for the report. If there is a crash then the Orbiter Log (right after the crash) would be needed. There is x64 build of the Orbiter but it's not in a working condition due to some faulty modules, it does crash from time to time. Looks like the DXVK is causing a performance drop in your...
Thanks for the report. That went very much as I expected. You could get much better performance using DXVK (DirectX on Vulkan) driver. You can find it here https://github.com/doitsujin/dxvk/releases/tag/v2.3
Find (x86) binaries, Four (*.dll) files and copy them into /Modules/Server/ inside...
There's been problems running the Orbiter on Laptops having Iris Xe graphics chip. Latest OpenOrbiter should work better. Extract it (x86 package) on a top of Orbiter 2016 or make a new installation. OO package doesn't contain surface textures...
I suppose that could be tested how it works. Many pull-request are so technical by nature that it's difficult for anyone without special knowledge about the topic to judge or verify the content in detail. But, of course, the reviewer would be a second pair of eye's to review a content that might...
That was sad, major failure before getting anywhere. I tried to Google about other payload build by this company and didn't find much. Was this lander their first ? What's gonna happen to this lunar delivery service now ?
I haven't found any easy way to make those debug libs in cmake. If there's no better option available then we could manually compile the debug libs and copy them to a repository.
Probably, yes. But it would likely require use of GetProcAddress() to dynamically link into it. I don't really expect wine developers to resolve the missing function issue, so, we should proceed as you suggested. But I am working on another issue right now.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.