Neither of them are mistakes. I was planning to add normal maps to the groundtracks of Moscoviense like I did with Sword Edge, but, for some reason, it made the tracks flicker with a normal map. I renamed the normal to deactivate it, and it stopped flickering, so I decided not to add one. The...
Yeah, sometimes it does that :( It seems to happen when the terrain is not completely flat, though it appear to be in your screenshots. I'm not quite sure of the "Why" myself.
So, my original plan was to not work on bases today since that's what I did for the past three days (the joys of being in vacation!). But, I couldn't get the idea of a Chinese base out of my mind. So, I drew a plan!
I mean, I made plans for all of them, but I thought I'd share it first before...
It's been a while since I played Orbiter for the sake of playing Orbiter and not to make an add-on. So, I decided to do a flight from Quebec to Armstrong Station via the ISS and the CSS!
Take-off from Quebec!
In orbit.
Docked to the ISS.
Docked to the CSS.
Flying toward our satellite...
So like the radiators on the ISS. Got it. I thought they were two different things for a moment.
I didn't know how they worked, though. Nor that they are arranged edge-on to the sun. That's good to know! Knowing myself, I would put them face toward the sun like the solar panels x)
I'll also...
Very interesting. I might do something like that.
I'm curious though, what are heat rejection panels (I mean, I can somewhat guess from the name itself) and, more importantly, what does it look like?
Using these videos as a guide while remaking the default building textures in high res (like with your example earlier) seem like a good way to learn how to make textures. You don't have to worry about the UV mapping at all, it's just a blank canvas to experiment upon, and it's easy to see how...
Night textures unfortunately only work with vanilla buildings, as far as am I aware. I tried to make night textures when I was working on my Quebec add-on. It didn't work :(
As for UV maps, they are used by Orbiter (and any other software that handle 3D) to map a texture to a 3D model. In...
With terrain that look like that, I'm not quite sure it's feasible. My DG keep bouncing on the surface.
Also, why does it feel like I'm in Tears of the Kingdom's Depths?
EDIT: I tried turning the terrain flat, and now the game freeze on loading. I don't think Orbiter knows what to do when you...
That's a pretty good name idea. I'll use it when I make the base. It won't be tomorrow, though, since I spend the last three days making three bases, and I want a small break before making the next one. x)
Also, where to put it on the south pole? I need a place that can be turned flat without...
The wheel tracks on the ground are meant to represent the tracks of a module on wheel which docks to the base. Something that would be used to transport cargo like some sort of space truck. So yes, I did consider it. But, I didn't want to model one, so there are none. :)
LordCroussette submitted a new addon:
Armstrong Station - American outpost on the Moon - An American lunar base named after Neil Armstrong, in case it wasn't obvious.
Read more about this addon...
Armstrong Station is a lunar outpost located on the mountains bordering the eastern side of Mare Orientale. It is named after the first man to step on the Moon, Neil Armstrong.
IMPORTANT: The flattening of the base is handled by the D3D9's flat (.flt) system. If it does not work for you...
Honestly it's pretty insane you were able to make meshes in notepad, of all things. Your plane is giving me huge early 80s Flight Sim vibes. Then again, I seriously doubt there were any kind of 3D modelling software in existence back then, so the models were most likely made the exact same way!
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