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  1. JMW

    SDK Question Lighting the ground

    No textures, just the light. No particles. Code as on previous post for Light, plus this for controls. (I'm no coder, I just fiddle around till it works. For sure there'll be a far better way of doing all this.) if(Spot == 1) { if(key== OAPI_KEY_NUMPAD4 &&KEYMOD_CONTROL (kstate)...
  2. JMW

    SDK Question Lighting the ground

    Coupla screenshots of difference between inline and D3D9client. Keep up the good work AR
  3. JMW

    SDK Question Lighting the ground

    This is what I did, but the ground isn't lit constantly, depends on vertex. It's normally better in D3D9Client. if(Spot == 1 ) //&&spotcntrlrl != 0 | Spot == 1 &&spotcntrl != 0 |Spot == 1 &&spotcntrlfb != 0) { COLOUR4 col_a = {0,0,0,0}; COLOUR4 col_white = {1,1,1,0}; VECTOR3 &d =...
  4. JMW

    Project Orbiter MMU (oMMU) development thread

    Yup. Is exact opposite for me, strange init? It goes backwards, and turns same as with 8. From your code snippet, I don't understand why either..... Keep up the good work bro.
  5. JMW

    Project Orbiter MMU (oMMU) development thread

    Sorry but still the same for me. Only turns with NumPad 8 and 3 or 1 pressed together. Still turns too fast....?
  6. JMW

    Project Orbiter MMU (oMMU) development thread

    First time I've tried this. Looks good, but turn only works if press 8 and 1 or 3 together and then is too quick. ? :facepalm:
  7. JMW

    SVN down again or stupid hotel wifi

    Same here. Looks like we have a problem.
  8. JMW

    OHM Glider for O2016 V1.00

    Hi zachary77. Nice addon, appreciate the little subtleties. Good work, thanks. :thumbup:
  9. JMW

    Orbiter 2016 Beta Crashes

    Welcome jackswigert1970 ! The log is in your "root folder", that is the folder you created to put Orbiter in. It's called (not surprisingly) "Orbiter.log" It's normally close to the "orbiter.exe" file in the list. Wrapping it in 'code' or 'php' tags will make it easier to read :thumbup:
  10. JMW

    General Question Nose Wheel Steering

    Don't know the answers to your questions without researching, but you could try this Fred, not very pretty but works. Adjust lev according to weight etc of vessel. void ShuttlePB::Steering() { double pos = GetControlSurfaceLevel(AIRCTRL_RUDDER); double lev = 1e5 * pos ; if(...
  11. JMW

    Question Dad's Army, The deadly attachment.

    Fantastic !! Haven't seen that one before. Shame Ronnie Barker wasn't still around to do it. :10sign:
  12. JMW

    News The Space Shuttle for Flightgear 3.6

    I believe it ! I stopped at 7 GB :facepalm: Luverly !! :tiphat: Thanks for that useful info guys :cheers:
  13. JMW

    News The Space Shuttle for Flightgear 3.6

    URGENT QUESTION I'm attempting to download the Shuttle in FlightGear but appear to be downloading every aircraft addon ever made for it !! I'm using what pops up as an address/link svn checkout https://svn.code.sf.net/p/flightgear/fgaddon/trunk flightgear-fgaddon How many gb is this gonna be ...
  14. JMW

    Misc Sleepy Vessels - Runway landing stabilization

    OK, installed VS2017 and all works now. Thanks guys
  15. JMW

    Misc Sleepy Vessels - Runway landing stabilization

    This is interesting, though a bit drastic ;) I can't get it to compile though. What version of VS did you use? Anyone: I think I may have corrupted map and vector files in Microsoft Visual Studio 11.0\VC\include. Is there an easy way to get replacements?.....:please:
  16. JMW

    News The Space Shuttle for Flightgear 3.6

    Yes, and Yes. But you need a fast processor and fair size HD
  17. JMW

    OHM Camera MFD

    I'm confused. Is the layout designed for tail-sitters ?
  18. JMW

    New Release D3D9Client Development

    Hi Abdullah Radwan. Appreciate your work for CameraMfd. Here is an answer that is for way previous versions but might give you a start.... Part quote:
  19. JMW

    PennyBlack

    Has anyone heard from this guy?
  20. JMW

    SDK Question Distance - closer or further away

    I've tried to implement but am getting seemingly random results with the colours. Some right, ie: red when increasing distance, others wrong. In first row, bases 5,7,11,14 & 16 are wrong. As seen from debug "dp" registers zero ? "Too many bases" is just there as a test. code now: (don't forget...
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