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USCSS Nostromo 2010-09-14

No one can hear[1].JPG


Nostromo stand-alone ADD-ON.Roadware (AKA: Steve) who is also new to orbiter originally made the ship model in Sketchup, so send him a shout out too for his great work on which mine is based.Changes made:
1. added, lighting! thanks to Computerrex and Perseus
2. added meshes for flood lanps.
3. still tweeking thrust fuel etc... basically made the thrust values proportionl to the 'volume' of each thruster.
4. learned how to angle the hover exhaust jets. thanks Napes!UPDATE: 16/09/10
For anyone experienceing technical difficulties with the Zeta 2 Reticuli scenarios, please try re-down loading  and installing on a clean copy of Orbiter. I can't seem to replicate the problem using my clean copy when downloading this current file.UPDATE: 15/09/10
As IZACK pointed out quite correctly in the comments section, I totally failed to remember to credit two developers whose work was esssential for not only this add-on but many of the best additions to the Orbiter-verse and they are:Vinka, for his spaceraft3 dll which allows us non-C++ people a way to create wonderful complex config files with animations and such.Computerex for his OrbSpotLights dll add-on, which was found in the Perseus Deep Space Ship, by Perseus,
Also I should point out also...Napes weaver's MillenniumF4  Spaceship3 ini-file served as the basis for the Nostromo. from studying his work I figured out how to animate and position exhausts etc.
My deepest apologies for the oversight, I never meant to claim any of their work as mine, I simply got ahead of myself in a rush to get the ship uploaded, haste does make waste, and embarassment, my apologies again.
cmoon55
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