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I forgot Owen Wilson as well (easy to do since he’s on my least-favorite-actors list).

His purpose? See something awesome and say, “Wooowwwww!” perhaps just before getting fatally struck by a meteorite or something.

Great suggestions! Here's the revised list:

Val Kilmer
Gary Sinise
Michael Dorn
Ed Harris (Failure to include him is not an option!)
Owen Wilson (Wowwwww!)
Sam Neill
Gene Hackman
Bruce Willis
Will Smith
Steve Buscemi
Robert Duvall
Tom Hanks
Kurt Russell
Richard Dean Anderson
and of course Jeff Goldblum (for when the ship/rover/lander MUST go faster)
 
And Ed Harris for mission control?
 
With that lineup the movie can only be called: The Indispensables :lol:
 
Should probably throw some Michael Biehn in there too.
 
And Til Schweiger as the astronaut that dies some terrible explosive fate early in the movie?
 
Why Steve Buscemi? Where is Matt Damon stranded, Fargo?
 
Why Steve Buscemi? Where is Matt Damon stranded, Fargo?

Wisconsin. Again.

Dogma_%28movie%29.jpg
 
'Get 'touched' by an angel'

So many inappropriate jokes could be made...
 
Messing around with OSL again:
sbSpWH6.png


The most amazing: there's no actual geometry there! It's all part of the background shader, which computes Rayleigh and Mie scatterings, and the UVs for the planet and cloud layer, to which you plug the textures, and send everything into a custom node group which composites everything into what you see.

The advantage of having everything directly in the background shader also makes it easy on the lighting: planet shine is fast and accurate. The only thing present in the following scene is the Atlantis. Lighting is done by the shader alone:
KgG58zW.png

e7V8CAg.png

(View from behind - I think the space sunset is overall quite realistic)

I can't seem to find the controlss that would change the atmosphere colors (to be fair, the scatterings algorithms are black magic for me still), but changing the hue still give convincing results, as seen with Mars here:
g5l9P55.png


I finally did it, after all this time trying!
 
From the pictures it also seems to be the one implemented in Space Engine
It is. I think he said he made a few modifications to make it run a little bit faster, but i don't remember the details by now.
 
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