Recent content by Jordan

  1. Jordan

    VC Graphical Issues and Observations

    Change in D3D9Client Advanced Setup Texture Mipmaps -> Load as defined
  2. Jordan

    VC Graphical Issues and Observations

    https://www.orbiter-forum.com/threads/nassp-orbiter-2024-compatibility-thread.40510/#post-608803
  3. Jordan

    Discussion Trying to render a functional VC (starting small)

    Try changing your AddMesh order. I'm not sure, but it might work. I had a similar problem where the meshes were defined in the scenery, and after I changed the order, it worked.
  4. Jordan

    Discussion Mesh making with Blender

    In Edit Mode Switch to Vertex mode Select the edge (Both Vertices) Press Shift-Numpad1 Switch to Orthographic View (Numpad5) Now Both Vertices should be Overlap Add a plane. Select Align->View in the Left Bottom Corner, the Small "Add Plane" menu Select the Plane and press P and Separate by...
  5. Jordan

    Project Blender Mesh Tools add-on

    I'm not familiar with it, but maybe this link will help you. https://www.orbiter-forum.com/threads/uranian-moons-for-orbiter-2016.41803/
  6. Jordan

    Project Blender Mesh Tools add-on

    Your screenshot is blurry, the text is unreadable. By the way, scaling an object the size of a moon, I don't know if Blender doesn't reach its limits when it comes to handling objects of this size.
  7. Jordan

    Project Blender Mesh Tools add-on

    Auto smooth shouldn't be the problem. My tip would be to split your mesh into more than 8 groups. Our meshes for NASSP VC exceed the number of vertices and triangles by far than your city mesh and we have no problems.
  8. Jordan

    Project Blender Mesh Tools add-on

    The Vertex count can differ when building the mesh. I'm not sure but every face is splitted and has its own vertices. @Blake knows better.
  9. Jordan

    Project Blender Mesh Tools add-on

    I tested it on Blender 4.3.2. There are differences when building the mesh, so it is not the same like in Blender 4.0.2. But it seems that the mesh works. Also I noticed that when importing a mesh, round meshgroups are not smoothed, they are faceted
  10. Jordan

    Orbiter 2024 Release

    https://www.orbiter-forum.com/threads/d3d9client-development.16787/page-130#post-260464
  11. Jordan

    Internet Video Thread

  12. Jordan

    Orbiter Screenshot Thread

    WIP new NASSP VC lighting.
  13. Jordan

    Orbiter compile error *SOLVED*

    This include file is part of xephem. That's all i found. https://ftp.eso.org/scisoft/scisoft4/linux/redhat9/xephem/xephem-3.4/libastro/P_.h
  14. Jordan

    Linux playground

    Are you trying to compile this? https://github.com/TheGondos/orbiter/tree/linux Have you followed the steps in the README.compile file? Or the steps in Post one here?
  15. Jordan

    Discussion Mesh making with Blender

    Ambient occlusion(AO) adds "shadow" when 2 faces connect each other. For example, you have a floor and a wall, were they connect, AO adds shadow. I don't think D3D9Client supports this. Displacement is similar to Bump map. This adds fake geometry to the mesh. Opacity is for transparency...
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