Recent content by DelRioPilot

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    Problem Mouse look behaves erratically...

    I'm having a similar issue, and disconnecting my controllers does not appear to help. Could another thing be causing this problem?
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    Idea Shuttle Fleet recompile for Orbiter 2016

    Looks like great work. Are there any plans down the road to incorporate some kind of reentry autopilot?
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    Orbiter becoming a procedural universe..

    I always thought it would be great if there were a space simulator which melded the realism of Orbiter, with the expansiveness of Space Engine, and perhaps even the creativity of KSP. It's rather astonishing that the last and only realistic space simulator to attempt a similar feat was...
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    Idea Shuttle Fleet recompile for Orbiter 2016

    It's been a few years, but I'm finally trying to get back into Orbiter. I downloaded the 2016 version, but was disappointed to see Shuttle Fleet+AutoFCS is not compatible at all. Those were some of my favorite add-ons. It almost makes me tempted to just revert to the 2010 version, which...
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    A few questions about Apollo 13

    I just had a few questions about Apollo 13. First, could their lunar module still have theoretically landed on the Moon? I'm guessing no, because they'd have to use the command module engine to brake into Lunar orbit. However, what if the command module engine worked? I assume they still would...
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    Stupid, Crazy, or Just wierd things you've done with Orbiter

    1) Docked 2 DGIV's together about a 2500 feet above Earth. 2) Replaced Venus with Jupiter (you could actually make out the planet pretty well from Earth) 3) Attempted a DGIV Earth reentry without a cockpit canopy. The ship actually started burning up for a good few minutes before exploding...
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    Project [Base] Orcus Patera [Release]

    This is an awesome addon. Thanks!
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    Orbiter on ipad

    I would guess the Windows Surface tablet could be a contender? It has an attachable keyboard. Forget how much it costs though.
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    Problem Total Immersion Descartes Issue

    I've been having this same exact issue, except with the Total Immersion version of the Shuttle PB. Basically, it works just fine in the normal Orbiter client, but with D3D9, it crashes and reports an error message similar to the one posted by the OP.
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    Hud problem with Shuttle fleet

    Thanks! That just made Orbiter look a whole lot better. However, this actually seems to be an unrelated issue. For me, the HUD only appears "double" when seen "mid-deck." From either the Commander or Pilot's seat it looks fine. I tried on a clean install, and it did the same thing. So maybe...
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    Hud problem with Shuttle fleet

    I actually seem to have this problem too. But for some reason, my launchpad doesn't show the advanced button. :shrug:
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    Space Shuttle Ultra Cockpit for Shuttle Fleet

    That would definitely be cool. I guess I wouldn't even mind moving over to SSU fully. But it's my understanding that certain things, like a full reentry, can't really be done realistically?
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    Space Shuttle Ultra Cockpit for Shuttle Fleet

    Oh well, it was worth a shot. Thank you all though, for answering the question!
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    Space Shuttle Ultra Cockpit for Shuttle Fleet

    Hmm... I'm guessing the SSU cockpit is smaller than the default cockpit? Is there no way around this, even if it means replacing the entire Shuttle Fleet mesh with that of the SSU one? Or would that just create additional problems?
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    Space Shuttle Ultra Cockpit for Shuttle Fleet

    I see this question was raised by Yoda in 2009, but seeing as how that was quite a while ago, I decided to make a new one. While Space Shuttle Ultra looks very cool, I'm sitting it out for the time being until things become more developed. With that said, I currently use Shuttle Fleet, but I've...
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