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Buck Rogers's latest activity
Buck Rogers
reacted to
pegasusairandspace's post
in the thread
DX7 on WIndows 10
with
Like
.
Hello all. I recently got myself a windows 10 laptop in 64 bit and has been rather powerful and fast lately. I generally use various...
Apr 15, 2024
Buck Rogers
replied to the thread
Vessel
Finishing what stevecast Started
.
no further, not on top of my list, cockpit will take most of my free time in the forseeable future (still hope to get something released...
Apr 15, 2024
Buck Rogers
replied to the thread
Project
MoonBaseAlpha for 2016
.
It's the test .scn in your post above I'm not seeing any other problems, flew from earth to moon no probs:) just to be clear, it's only...
Apr 15, 2024
Buck Rogers
replied to the thread
OHM
DarkEnergy Spaceplane
.
A little bug I was reminded of testing the eagle HUD visible through walls in external view Do you know of a solution for this? Edit...
Apr 15, 2024
Buck Rogers
reacted to
francisdrake's post
in the thread
Project
MoonBaseAlpha for 2016
with
Like
.
Very nice! Thanks for posting this development version. I took it for a spin round Brighton Beach and it worked well. A minor quibble...
Apr 15, 2024
Buck Rogers
replied to the thread
Project
MoonBaseAlpha for 2016
.
I was looking at eaglecockpit7.msh, there's an object; eaglehudvcscreen. but it's not connected to the HUD? Dark Energy has the same...
Apr 15, 2024
Buck Rogers
reacted to
fred18's post
in the thread
Project
VesselBuilder for Orbiter
with
Like
.
This can be called a bug but it's also its very expected behaviour: objects sitting landed on planets gets their status updated by core...
Apr 14, 2024
Buck Rogers
replied to the thread
Project
MoonBaseAlpha for 2016
.
It's hard to see in a screenshot, in the test.scn provided, turn on the VC HUD and in external view fom the right and behind you can see...
Apr 14, 2024
Buck Rogers
reacted to
gattispilot's post
in the thread
Project
MoonBaseAlpha for 2016
with
Like
.
Oh. Not sure what you mean. But the HUD is flagged 7. LABEL HUD MATERIAL 2 TEXTURE 2 FLAG 7 I will add the passenger module
Apr 14, 2024
Buck Rogers
replied to the thread
Project
MoonBaseAlpha for 2016
.
That was more Eagle than I expected :) (no pod?) Found a minor issue: the HUDs are visible through the mesh in external view, the Dark...
Apr 14, 2024
Buck Rogers
reacted to
Matias Saibene's post
in the thread
Project
Boeing 747 Development Thread
with
Like
.
Yes, exactly, "Project Jumbo" will be compatible with OpenOrbiter (Windows and Linux). And thanks to you for your words! By the way, I...
Apr 14, 2024
Buck Rogers
reacted to
Thunder Chicken's post
in the thread
Project
Boeing 747 Development Thread
with
Like
.
Erm, well...I'm afraid it's a bit more than docking ports: I posted it in jest (mostly). I fear I may have offered you a path to madness.
Apr 14, 2024
Buck Rogers
reacted to
n72.75's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
I was in fact wrong about how easy this would be haha. I'm still doing it though. Here's a first pass attempt at a change-log. It will...
Apr 14, 2024
Buck Rogers
reacted to
Kalnon's post
in the thread
Problem
Orbiter won't run?
with
Like
.
Thank you so much, problem solved! This was exactly what the problem was and now that I followed your instructions, Orbiter is working...
Apr 14, 2024
Buck Rogers
reacted to
misha.physics's post
in the thread
Problem
Orbiter won't run?
with
Like
.
Have you unpacked the D3D9 Client into your main Orbiter 2016 folder? After this, run the "Orbiter_ng.exe" in the main Orbiter 2016...
Apr 14, 2024
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