Which Space Shuttle addon do you prefer?

Which Shuttle addon do you prefer?


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Acepilot

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Which space shuttle addon do you prefer?

1. Space Shuttle Ultra
2. Shuttle Fleet
3. Default Shuttle

Please vote.

:cheers:
 
On SSU can you reduce the texture and mesh quality? My pc doesn't run too well on High.


-----Posted Added-----


Anyone know?
 
Shuttle fleet because of it's simplicity. BTW, you forgot Space Shuttle Deluxe
 
:hesaid: :lol:

Although nobody has answered my question yet.
 
Haven't yet installed SSU though I eagerly await the next release of it. Just haven't had time to sit down and make an SSU installation of Orbiter.

I've played with the Shuttle Fleet (despite how difficult it was to install with various patches) for a long time and the only thing I have to really compare it too as a user is the default shuttle.
 
Wow, nobody likes the default one...

I do! ;)

I like to use the default Shuttle with a high-res KSC texture replacement and the LC39-EAFB 2006.3 launch complex (from http://www.gule.it/Orbiter/). The Shuttle Fleet is very good, but it's really hard on the FPS when looking at the launch complex it includes. But I use the Shuttle Fleet if I want to do a specific mission...

I should try the SSU, it looks really nice.
 
Yeah, although keep in mind if you use SSU it will overwrite your Default Shuttle.
 
Might be missing a mesh or texture.

Use this addon to see what's wrong:

[ame="http://www.orbithangar.com/searchid.php?ID=3201"]Orbiter diagnostic V0.2[/ame]


-----Posted Added-----


Wow, shuttle fleet is really going!
 
I don't use any of 'em. XR series for me mostly. If I want to run the shuttle, I'll use SSM2007 instead.
 
Does SSM07 let you go to Mir? Does it let you create all the missions yet? Does SSM07 have a realistic Earth?
 
Nope, SSM07 has realism however of epic size.

Watching a launch video has more realism and the same level of interactivity. It is more a interactive movie as a simulation. :censored:
 
Somewhere around 2004-2005 I heard of a space shuttle simulator under development and decided to take a look. It was called S3 (Space Shuttle Simulator) and was being written as a true simulator. Back then the system requirements were high enough that they pushed my system very near to the limit. The one man developer of S3 is one of the main developers of SSM2007 and when I tried the demo for SSM2007 it seemed to be almost exactly like that beta snapshot of S3 that I used to fool around with, albeit far more complete. One of the other main developers created a few other simulations, some of which I used to use frequently.

I'm fairly certain that SSM2007 is a complete simulator, even if the interface and 'gameplay' lead you to think otherwise. I've only been follin around with the demo, which only lets you simulate STS-1, but the full version has several other missions. Some feature the ISS, Hubble, and other satelites. Not certain whether any have Mir, but it's possible.

I'm also fairly certain that if you know what you're doing, you can manually enter attitude and burntime data instead of just getting it from the 'ground'. This would enable you to do pretty much anything to your orbit within the fuel reserves...again...assuming you know what your doing, especially with how to use the GPCs to do more than just grab data from the 'ground'.
 
I have also only doing the demo - the problem was, that if you did stuff out of the predefined sequence, for example by following the newer checklists, instead of STS-1, the "simulation" reacted to this only, when the demo felt that it is now time.

Also, aborts did not appear on the scope yet, I am not sure if this changes in the full version. I think the S3 performance mostly got slowed down by the rendering engine, not the subsystem simulation. The Shuttle is not much more complex as Apollo and NASSP even does great frame rates with emulation of the AGC.

Well, we'll see where we end in SSU, so far, the frame rates are still high.
 
I have also only doing the demo - the problem was, that if you did stuff out of the predefined sequence, for example by following the newer checklists, instead of STS-1, the "simulation" reacted to this only, when the demo felt that it is now time.

Also, aborts did not appear on the scope yet, I am not sure if this changes in the full version. I think the S3 performance mostly got slowed down by the rendering engine, not the subsystem simulation. The Shuttle is not much more complex as Apollo and NASSP even does great frame rates with emulation of the AGC.

Well, we'll see where we end in SSU, so far, the frame rates are still high.

I suspect that the demo is limited on what you're allowed to do. And probably there isn't a way to get around the mission scripting (at least...until they release the mission editor/creator). However, even with a 'No-Go' the simulation still works (for instance, you can crash if you don't complete certain parts for the ascent phase).

As for the low framerate, I was using a very old setup, CPU was an old AMD Athlon running less than 2 Ghz, think I had about 512 RAM, and old 128 meg Radeon (one that didn't fully support DX8) and a slow mobo. I've since upgraded and SSM2007 runs 60fps regardless (probably has vertical sync on). By contrast, I get around 200 fps in Orbiter with complex vessels and scenery (landed on Earth at one of the nice bases with an XR5+ full payload bay, and URMSs).

As for aborts, I'm not certain the demo implements them.

For Orbiter, the most realistic version of the shuttle is probably SSU as I don't recall the Fleet to simulate many of the systems (if any).
 
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