Orulex terrain generator collision bug

tonykattvc

Just call me Tekwerk.
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I have the collision option set on the mfd, but when i hit the terrain i just go right through! Help please
 
Go to Modules on the Orbiter Launch Pad and activate Meshdebug.
 
I have the collision option set on the mfd, but when i hit the terrain i just go right through! Help please
You probably didn't download or activated the collision detection extension, found at the start of release thread:
http://www.orbiter-forum.com/showthread.php?t=999 , look for "MeshLand 2, WIP version".
The collision option on mfd controls this extension, not some internal collision support.

Go to Modules on the Orbiter Launch Pad and activate Meshdebug.
Meshdebug? Is that just a typo?
 
You probably didn't download or activated the collision detection extension, found at the start of release thread:
http://www.orbiter-forum.com/showthread.php?t=999 , look for "MeshLand 2, WIP version".
The collision option on mfd controls this extension, not some internal collision support.


Thanks.
I downloaded a previous version of meshland, it didn't work with the version of orulex i had. thanks for the help!
Oh and i did have the vessel-terrain option on with the visiosad (not sure of spelling) MFD.
 
Last edited:
I downloaded a previous version of meshland, it didn't work with the version of orulex i had. thanks for the help!
Oh and i did have the vessel-terrain option on with the visosad (not sure of spelling) MFD.
If you used [ame="http://www.orbithangar.com/searchid.php?ID=1396"]MeshLand_1.9.2[/ame] or some other 1.x version, then no surprise here - they were made long before Orulex was. Some other test and demo versions are also not equipped for reading Orulex data.
 
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